The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Seiryuki on December 05, 2011, 06:02:24 PM

Title: [VXA] Script Request: Battlebacks by Tileset ID
Post by: Seiryuki on December 05, 2011, 06:02:24 PM
I know it is very, very early to ask for this, but is there a way I can share ideas for scripts? I say 'share ideas' because it might be stupid of me to do 'requests'. :P

e.g. It looks like Battlebacks can't be assigned to a particular troop. It would be cool to have it so that battlebacks can be assigned to a tileset-region.

I'm not sure how 'region' works. Can someone please explain.
Thanks.

EDIT: Nevermind. I just noticed the region setting (3 allowed per troop) under map properties. That's good enough for me....I think. Anyways, if there is any other use for the regions, I'd appreciate any info.
Title: Re: [VXA] Script Request: Battlebacks by Tileset ID
Post by: digdarkevil on December 05, 2011, 06:24:24 PM
*sigh* i was so exited by the new RMVX but now i realize that i could'nt transer my RMVX project in it with my list of script of 2KM  :'(
Title: Re: [VXA] Script Request: Battlebacks by Tileset ID
Post by: Adrien on December 05, 2011, 06:44:34 PM
What we may need is all the current vx scripts to be converted to vxa.......
Title: Re: [VXA] Script Request: Battlebacks by Tileset ID
Post by: Seiryuki on December 05, 2011, 07:02:10 PM
Quote from: Adrien. on December 05, 2011, 06:44:34 PM
What we may need is all the current vx scripts to be converted to vxa.......
Most likely we won't be able to get all converted, but some of the more cooler ones I'd like to see in VXA. That's why I mentioned a section listing compatible, and even converted, scripts.

I've decided to stick with VX on my current project mainly because of the scripts. I'd have to wait too long for scripts important to my project like MiniMap, Battlebacks per troop, Counter attack, Fusion/Disassemble items/skills etc. I had hoped that vxa was similar to vx so that scripts can be easily converted with minor changes, but I guess that's not the case.
Title: Re: [VXA] Script Request: Battlebacks by Tileset ID
Post by: oriceles on December 06, 2011, 04:01:44 AM
Not converted, but maybe rewrited.

Seiryuki your request is something that I see coming.
I found very stupid that now that you can choose your background they are still randomized :S.

Maps and Tilesets now have noteboxes so I believe that someone can do a script that attach those backgrounds according to a terrain priority or something like that. I've already seen many similar scripts for VX in which the battle background change according to the area or to map ID.
Title: Re: [VXA] Script Request: Battlebacks by Tileset ID
Post by: Seiryuki on December 07, 2011, 12:44:26 AM
In addition to having battlebacks by tileset ID, having battlebacks by troop ID would mean that I have more control over certain special troops like bosses, which tend to need a specific battleback to feel impressive.

Summary:
1. Battleback by troop ID
2. Battleback by tileset ID/terrain tag
Title: Re: [VXA] Script Request: Battlebacks by Tileset ID
Post by: oriceles on December 07, 2011, 01:01:11 AM
Mmm. If it is by bosses on special rooms you can set a battle background on the map menu.
Title: Re: [VXA] Script Request: Battlebacks by Tileset ID
Post by: modern algebra on December 07, 2011, 01:08:16 AM
Assuming it would be generated through an event, you could also just manually change the battleback directly with its event command before entering the battle.
Title: Re: [VXA] Script Request: Battlebacks by Tileset ID
Post by: Seiryuki on December 07, 2011, 01:48:41 AM
Quote from: modern algebra on December 07, 2011, 01:08:16 AM
Assuming it would be generated through an event, you could also just manually change the battleback directly with its event command before entering the battle.
Man I didn't see that there! Thanks so much modern_algebra. I find it difficult to play around with these trials and so I'm ashamed when I miss out on these obvious features. :-[
It solves the problem with event-encounters. Having a battleback per troop ID can solve the random encounters because I don't mind manually setting each troop as well as duplicating them. Combining that with region-specific troops would work well.

However, what oriceles said about the region/terrain tagged based battlebacks per tileset would make for a more varied battle experience because then you can make it so that a battle background matches the tile-area the encounter happened.....just for a realistic feel. Although, I may not make much use for such a script as it might be too much to set up for every map and tileset.