Is there any way to prevent the copying of rmvx games? If I make a commercial game I wouldn't want people copying the game and getting it for free. Is there a way were it could require a disk to play or make the folder where it cant be copied?
The best way is to make a serial code type of prompt, but it requires some coding knowledge and I don't know if it's been made for RPG Maker VX (I've seen it for XP). Even then, it's not a very good means of protection. There really isn't anything you can do, to be honest. Even big commercial games get pirated all the time, despite the excess amount they spend on anti-piracy.
Unfortunately the only suredead way of preventing the game from being copied is to not create the game :(
A more practical approach would to use something like SoftwarePassport/Armadillo. You can ask Amaranth at amaranthia games (google for it, she made Aveyond) or send a message to Indinera at aldorlea.org and ask how they went about implementing it.
*hugs*
Quote from: Zeriab on November 08, 2011, 12:53:29 PM
Unfortunately the only suredead way of preventing the game from being copied is to not create the game :(
A more practical approach would to use something like SoftwarePassport/Armadillo. You can ask Amaranth at amaranthia games (google for it, she made Aveyond) or send a message to Indinera at aldorlea.org and ask how they went about implementing it.
*hugs*
Thanks I might try that
Sorry to double post, but I received an email back and they told me they use this program http://installcreators.com/index.html (http://installcreators.com/index.html) I figured many would want to use this.
The problem with making your game 'uncopyable' is that if there's a bug or issue in the game the player would have to wait on the creator to fix it before they can progress. It can get pretty annoying when playing an RM game to have to wait to progress when in a normal RM game you could just open the game up and fix it yourself. (If you know what you're doing, that is.) Of course, it's understandable that you don't want people stealing your scripts/resources, but if they really want to do so, there are ways to break into a game. Hell, even a simple screen shot can be used to rip sprites - look at all the game rips within the community! Thankfully the community tends to take care of each other when it comes to recognisable rips from indie games and attaches a lot of negative stigma to the persons caught doing it.
Quote from: littlesatyr on November 15, 2011, 01:29:13 AM
The problem with making your game 'uncopyable' is that if there's a bug or issue in the game the player would have to wait on the creator to fix it before they can progress. It can get pretty annoying when playing an RM game to have to wait to progress when in a normal RM game you could just open the game up and fix it yourself. (If you know what you're doing, that is.) Of course, it's understandable that you don't want people stealing your scripts/resources, but if they really want to do so, there are ways to break into a game. Hell, even a simple screen shot can be used to rip sprites - look at all the game rips within the community! Thankfully the community tends to take care of each other when it comes to recognisable rips from indie games and attaches a lot of negative stigma to the persons caught doing it.
What I was planning to do was sell it so I wouldn't want people to be able to edit. If some one really wanted to they could open up the game and change it to make the game theirs then blame you for copying. I'm not to worried about sprites getting stolen.
Yea, but wouldn't yours, if blamed for copying, be the first one that came out. So you can just call them out on who came out first.