The RPG Maker Resource Kit

RMRK RPG Maker Creation => Resources => Topic started by: Helladen on October 28, 2011, 07:33:03 PM

Title: Image Splitter
Post by: Helladen on October 28, 2011, 07:33:03 PM
This is a quick program I wrote that will split images into sheets. I find it extremely useful if you are trying to convert big sheets with multiple character sheets on them and you want to separate those. It was written in VB .NET and I used a programmer's split function as a base for it (Mike McIntyr).

You will need to calculate how big each sheet will be and what number you want it to save a file as (it will save a file as that number then add 1 to it and repeat until they are all split).

It will split the sheet from left to right then move down when it reaches the end.

http://www.mediafire.com/?ublh5yz4wcaoyce (http://"http://www.mediafire.com/?ublh5yz4wcaoyce")

New in 1.1.0: You can batch name files and many various improvements.
Title: Re: Image Splitter
Post by: Kiriashi on October 30, 2011, 02:09:43 AM
OH DEAR GOD! SO MANY IMAGES ON MY DESKOP!!


WHAT DID YOU DO?!?!?!


Lol. In all seriousness, great job. This will come in handy. <3

As long as I use it right... -.-

http://gyazo.com/7c3a21d2efd761e773c778429b346c6b.png
Title: Re: Image Splitter
Post by: Helladen on October 30, 2011, 03:09:39 AM
Updated to 1.1.0, this is the final release of the program.

Yeah, X and Y represent the sizes of the sheet. Not how many per sprite, I don't have very many instructions sorry about that. ^^
Title: Re: Image Splitter
Post by: Kiriashi on October 30, 2011, 03:21:00 AM
:3


Thanks for your hard work.
Title: Re: Image Splitter
Post by: Helladen on October 30, 2011, 03:23:05 AM
Thanks, hopefully you can make some use out of it.

I'm probably going to rewrite it later in C#, which it will be a toolkit filled with useful functions so people don't have to dig around for things like this. So stay tuned. :)
Title: Re: Image Splitter
Post by: Kiriashi on October 30, 2011, 03:24:26 AM
Sounds great. I can't wait.

Someone needs to make some sort of program that can compile tilesets from 32x32 tiles for RMXP. (And VX too I guess...)

Now that would be epic.