I would like to get a script made that allows, through the use of note tags to equipment (weapons and armor) to automatically inflict a state when equipped, and remove the state when the item is unequipped. Example:
an Accessory that allows auto-health regeneration:
<auto-state X> (X being the state ID) (state X being the regeneration state)
I did actually find a script that allowed for this, but it was inside of one of the yanfly scripts and it was added into another huge script that modified a ton of stuff that I didn't want. So I'm requesting a script that JUST does this (even if someone can simply pull it from the existing yanfly script)
This should do it.
# Put <autostate: x> where x is the ID of a state in the notebox of an eqiup to
# make the state
class RPG::BaseItem
def auto_state
return if self.is_a?(RPG::Skill) || self.is_a?(RPG::Item)
return @auto_state if !@auto_state.nil?
@auto_state = []
self.note.split(/[\r\n]+/).each { |line|
case line
when /<(?:AUTOSTATE|auto state|AUTO_STATE):[ ](\d+(?:\s*,\s*\d+)*)>/i
$1.scan(/\d+/).each { |num|
@auto_state << $data_states[num.to_i] if num.to_i > 0
}
end
}
return @auto_state
end
end
class Game_Battler
alias pac_as_ga_states states
def states
list = pac_as_ga_states
if actor?
for equip in equips.compact do list |= equip.auto_state end
end
return list.uniq
end
end
# Put <autostate: x> where x is the ID of a state in the notebox of an eqiup to
# make the state
class RPG::BaseItem
def auto_state
return if self.is_a?(RPG::Skill) || self.is_a?(RPG::Item)
return @auto_state if !@auto_state.nil?
@auto_state = []
self.note.split(/[\r\n]+/).each { |line|
case line
when /<(?:AUTOSTATE|auto state|AUTO_STATE):[ ](\d+(?:\s*,\s*\d+)*)>/i
$1.scan(/\d+/).each { |num|
@auto_state << $data_states[num.to_i] if num.to_i > 0
}
end
}
return @auto_state
end
end
class Game_Battler
alias pac_as_ga_states states
def states
list = pac_as_ga_states
if actor?
for equip in equips.combat do list |= equip.auto_state end
end
return list.uniq
end
end
"Line 26: NoMethodError occured.
undefined method 'combat' for #<Array:0x2c9bb49>
Change combat in line 26 to compact.
*facepalms self*
lol, it's fine man, I looked close and you misspelled like half of line 26 so I had to change it. I'd imagine you were probably in a hurry when you wrote it.
But yeah, thanks for checking back, that did it. Thanks again.
What else was wrong with that line? Everything else looks fine to me.
for eqiup in equips.compat do list |= equip.auto_state end
'equip' is spelled wrong - you put 'eqiup'
It also now says 'compat' instead of 'compact', but at least it's a little more closer than 'combat'.
Oh yeah. Them.
*learns English*
*fixes line*
now if I could just get my other requests fulfilled.....