Sidhenidon's Crafting System
by Sidhenidon
Intro
I had been playing Minecraft. I love how the crafting table works, being totally dynamic and based on the position of items on it, so I decided to replicate this functionality in RMVX, and it sorted out being better than I expected.
Changelog:
Quote20/02/2011
• Preview of what items are gonna be generated in the crafting. This option can be turned off easily.
• Inventory screen only appears when you have to choose an item.
• Upgraded animations.
• Fixed a bug when you made two combinations in the same grid, the items of both were consumed but only the lower-rightmost combination items were created.
About
• Infinite number of combinations, infinity number of results.
• Infinite grid size, even though I dont recommend any size above 6 for visual aesthetics
• Animation when an item is created.
• Simple code.
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.ragnabr-files.net%2Fstorage%2Fbox60%2Fk13127SS1g201.png&hash=1511a7b9e36c2246aac612cae9872bd11c396342)
Start of an item creation.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.ragnabr-files.net%2Fstorage%2Fbox61%2Fe50691Craftl189.png&hash=3ce4b386122f873698b89d0aa1307188fdbc096a)
Composition with a preview on the right hand size.
To call the crafting table scene, just add this to your events via 'Add Script':
$scene = Scene_Crafting.new(x)
when x is the grid size.
For creating new item combinations:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.ragnabr-files.net%2Fstorage%2Fbox60%2Fr53223tutorialw189.png&hash=d99a4c491216766a17776c9aaef39f21d5941513)
(sorry for being in portuguese, I'll translate in case it isn't understandable
Demo
Again, I'm sorry that this is in Portuguese, I'll manage to translate it later, it's a promise.
Current Version:
http://www.4shared.com/file/vEu0Tj_t/Crafting.html
Previous Version:
http://filebox.me/files/dnac0fuqr_Crafting.rar
Credits
•Sidhenidon
•Minecraft
Looks cool. Thanks for sharing!
magnificent work boyo... it takes item crafting to the edge