Hello,
My Request:
I am interested in this script to add an additional function:
The Illumino images can be optionally displayed above a Picture.
In this example, it is a new line to decide between True and
False, whether the picture is above or below it.
It could be a new row in the comment.
Another way would be that it is permanently above all pictures.
Could it be sth. like that?
$illumino.z = 704
Well, I don't know :-\ .
It would help me very much!
CODE
#==============================================================================#
# #
# # ### / ### #
# / /### #/ ### #
# / / ### ## ## #
# / ## ### ## ## #
# / ### ### ## ## #
# ## ## ## ### /### ## /## /## ## #
# ## ## ## ###/ #### / ## / ### / ### ## #
# ## ## ## ## ###/ ##/ / / ### ## #
# ## ## ## ## ## ## / ## ### ## #
# ## ## ## ## ## ## / ######## ## #
# ## ## ## ## ## ## ## ####### ## #
# ## # / ## ## ###### ## ## #
# ### / ## ## ## ### #### / ## #
# ######/ ### ### ## ### / ######/ ### / #
# ### ### ### ## ##/ ##### ##/ #
# #
# ##### ## ### ### #
# ###### / #### / ### ### #
# /# / / ####/ ## ## #
# / / / # # ## ## #
# / / # ## ## #
# ## ## # /## ## ## #
# ## ## # / ### ## ## #
# ## ######## / ### ## ## #
# ## ## # ## ### ## ## #
# ## ## ## ######## ## ## #
# # ## ## ####### ## ## #
# / ## ## ## ## #
# /##/ ## #### / ## ## #
# / ##### ## ######/ ### / ### / #
# / ## ##### ##/ ##/ #
# # #
# ## #
# __ #
# .-----.----.-----.-----.-----.-----.| |_.-----. #
# | _ | _| -__|__ --| -__| || _|__ --| #
# | __|__| |_____|_____|_____|__|__||____|_____| #
# |__| #
# #
#==============================================================================#
#==============================================================================#
# _____ _ _ _ #
# \_ \ | |_ _ _ __ ___ (_)_ __ ___ #
# / /\/ | | | | | '_ ` _ \| | '_ \ / _ \ #
# /\/ /_ | | | |_| | | | | | | | | | | (_) | #
# \____/ |_|_|\__,_|_| |_| |_|_|_| |_|\___/ #
# #
#==============================================================================#
# Illumino #
#------------------------------------------------------------------------------#
# Lässt ein Bild über einem Event entstehen #
#------------------------------------------------------------------------------#
# Version : 1.2b – 05.08.09 #
# Created by : hellMinor aka Onkel Hell #
# Do NOT redistribute without my permission #
# www.rpgvx.net #
# hellminor@rpgvx.net #
#==============================================================================#
#==============================================================================#
# LE-Comment Template #
#------------------------------------------------------------------------------#
# LE-Name #
# x:0 y:0 op:150 zx:1.0 zy:1.0 bt:1 flicker:30 #
#------------------------------------------------------------------------------#
# LE-Name : Name der Grafik die angezeigt werden soll #
# x: x-korrekturwert, verschiebt die LE um x #
# y: y-korrekturwert, verschiebt die LE um y #
# op: opacity, sichtbarkeit der LE #
# zx: x-achsen-zoom, zoomt die LE um zx #
# zy: y-achsen-zoom, zoomt die LE um zy #
# bt: Blendtyp - 0 = normal, 1 = add, 2 = sub #
# flicker: Stärke des Flacker-Effekts #
#------------------------------------------------------------------------------#
# Durch die erneute Änderung sind die einzelnen Kommentar-Parameter nun #
# optional , im Script selbst wird gecheckt ob der entsprechende Paramter #
# vorhanden ist und dann wird der Wert übernommen #
#------------------------------------------------------------------------------#
# Die Bilder kommen ALLE in /Graphics/Illumino #
#==============================================================================#
#==============================================================================#
# Script anfang #
#==============================================================================#
class Sprite_Character
#==============================================================================#
def initialize(viewport, character = nil)
super(viewport)
@character = character
@balloon_duration = 0
create_customs
update
end
#------------------------------------------------------------------------------#
def create_customs
check_lightsources
end
#------------------------------------------------------------------------------#
alias dispose_light_adds dispose
def dispose
for light in @lights
light.dispose
end
dispose_light_adds
end
#------------------------------------------------------------------------------#
def check_lightsources
@lightsources = []
@lights = []
for event in $game_map.events.values
next if event.list == nil
for page in event.event.pages
if page.list[0].code == 108
if @character == event
begin
@lights.push(Sprite_Light.new(event))
rescue
next
end
end
end
end
end
end
#------------------------------------------------------------------------------#
alias update_light_add update
def update
update_light_add
for light in @lights
light.update
end
end
#------------------------------------------------------------------------------#
end
#==============================================================================#
class Sprite_Light < Sprite
#==============================================================================#
def initialize(lightsource)
super(Viewport.new(0,0,544,416))
@source = lightsource
self.z = @source.screen_z + 1
self.visible = true
@last_hash = 0
@flicker = 0
update
end
#------------------------------------------------------------------------------#
def update
begin
self.bitmap = Cache.illumino(@source.list[0].parameters[0])
rescue
self.bitmap = nil
return
end
self.ox = self.width / 2
self.oy = self.height / 2 + 16
@list = @source.list[1].parameters[0].split
# Opacity anpassen
temp = check_values("op")
self.opacity = @list[temp[1]].gsub(/[op:]/, "").to_i if temp[0]
# Flicker-Effekt anpassen
temp = check_values("flicker")
self.opacity += rand(@list[temp[1]].gsub(/[flicker:]/, "").to_i) if temp[0]
# x-Koordinate anpassen
temp = check_values("x")
self.x = (@source.screen_x)+ @list[temp[1]].gsub(/[x:]/, "").to_i if temp[0]
# y-Koordinate anpassen
temp = check_values("y")
self.y = (@source.screen_y)+ @list[temp[1]].gsub(/[y:]/, "").to_i if temp[0]
return if @last_hash == @source.list[0].parameters[0].hash +
@source.list[1].parameters[0].hash
@last_hash = @source.list[0].parameters[0].hash +
@source.list[1].parameters[0].hash
return if self.opacity <= 0
# x-Zoom anpassen
temp = check_values("zx")
self.zoom_x = @list[temp[1]].gsub(/[zx:]/, "").to_f if temp[0]
# y-Zoom anpassen
temp = check_values("zy")
self.zoom_y = @list[temp[1]].gsub(/[zy:]/, "").to_f if temp[0]
# Blendtyp anpassen
temp = check_values("bt")
self.blend_type = @list[temp[1]].gsub(/[bt:]/, "").to_i if temp[0]
end
#------------------------------------------------------------------------------#
def check_values(string)
for value in @list
return [true,@list.index(value)] if value.include?(string)
end
return [false,-1]
end
#------------------------------------------------------------------------------#
end
#==============================================================================#
class Game_Event
#==============================================================================#
attr_reader :event
#------------------------------------------------------------------------------#
end
#==============================================================================#
module Cache
#==============================================================================#
def self.illumino(filename)
load_bitmap("graphics/illumino/", filename)
end
#------------------------------------------------------------------------------#
end
#==============================================================================#
# Script ende #
#==============================================================================#
Here, paste this into its own slot below the Illumino script:
class Sprite_Light
alias ma_lysop_illumino_hm_abovepicupd_5rf2 update
def update (*args)
ma_lysop_illumino_hm_abovepicupd_5rf2 (*args)
temp = check_values ("ap")
self.viewport.z = 75 if temp[0]
end
end
Now if you place ap in the line with all the other stats, it will show up above pictures. Otherwise it won't.
In other words, the following would be above pictures:
x:0 y:-32 op:150 zx:1.0 zy:1.0 bt:1 flicker:30 ap
And this wouldn't be:
x:0 y:-32 op:150 zx:1.0 zy:1.0 bt:1 flicker:30
Thank you very much! (fast answer ;D)
It works fine!