The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Daltonmayes1 on October 05, 2011, 01:36:39 AM

Title: Bush flag in scripting?
Post by: Daltonmayes1 on October 05, 2011, 01:36:39 AM
I need to know where in the default scripts it controls the bush flags for tileset A2.
It's just I replaced one of the "tall grass" autotiles with a rounded pathway, and the bush effect happens (Where it tints the characters feet)
Title: Re: Bush flag in scripting?
Post by: JonFawkes on October 05, 2011, 05:33:19 PM
If I'm not mistaken, it is defined in the Game_Map script, though you might also want to look at the "bush_depth" variable in Game_Character. I can't really find in either of those things that define what is a bush and what is not though. Perhaps if you look for what accesses those things and what those things access.
Title: Re: Bush flag in scripting?
Post by: Daltonmayes1 on October 05, 2011, 10:39:34 PM
Thanks for replying, and I can turn it off, but I found out I could just switch the pathway and my flower autotile. Now the flowers have a nice little colorful tint on the characters feet and the pathway looks normal now. Thanks again. Maybe someone else will put this info to good use!