Monster Battler Size
August 29, 2011
SummaryChange the size of your monster battlers, using notetags.
Features Desired
- Change Monster Battler Size
- Note-tags
- Compatibility with Takentai SBS.
MockupsNone really, besides in BEM.
What other scripts are you using?
- Takentai SBS
- KGC_EquipLearnSkill
- Rockleedude's Battler SE.
Did you search?Yes!
Where did you search?
- RPGMakerVX.net
- RMRK
- RPGRPG Revolution
What did you search for?
- rpgmaker vx battler size script/ rpgmaker vx monster size script
- rgss2 battler size script/ rgss2 monster size script.
That's pointless ???. Just go into GIMP or Paint and change the size.
Well, I kinda would have liked it for the convenience. Also, it would help keep down the size of the game.
Sorry Doctor.
#==============================================================================
# ** RPG::Enemy
#==============================================================================
class RPG::Enemy
def zoom_x; return (self.note[/\\zoom_x\[(\d+)\]/i].nil? ? 1 : $1.to_f); end
def zoom_y; return (self.note[/\\zoom_y\[(\d+)\]/i].nil? ? 1 : $1.to_f); end
end
#==============================================================================
# ** Game_Enemy
#==============================================================================
class Game_Enemy
def zoom_x; return enemy.zoom_x; end
def zoom_y; return enemy.zoom_y; end
end
#==============================================================================
# ** Sprite_Battler
#==============================================================================
class Sprite_Battler < Sprite_Base
alias coz_adon_monster_zoom_sb_update update
def update
coz_adon_monster_zoom_sb_update
if @use_sprite and @battler.is_a?(Game_Enemy)
self.zoom_x = @battler.zoom_x
self.zoom_y = @battler.zoom_y
end
end
end
Use \zoom_x[zoom] and \zoom_y[zoom] tags. I don't for see any compatability problems for such a small script, but you never know.
You are the best Cozziekuns! :3 Thanks~
EDIT:
Wait, when you input your value, how do you do that? Do you use percentages? Or whole numbers?
Nevermind.