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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: michael95 on August 25, 2011, 03:50:21 PM

Title: dysable use item
Post by: michael95 on August 25, 2011, 03:50:21 PM
I have when actor use item, he learn some skill, but must be on level 1 or higher (this is test i se in future level 5)
The item is not consumable, so I want when the skill is already this character learned (I have skill shop) disable use this item for this character, but stay enebled for others. How to do?
Here is picture for better understanding.

(https://rmrk.net/proxy.php?request=http%3A%2F%2F3x.cz%2Fdi-LAFZ.png&hash=93c22164c68f26a499d543b750c57af4dbfe1df9)
Title: Re: dysable use item
Post by: JonFawkes on August 25, 2011, 04:13:20 PM
On the conditional branch for [Chara] is [Skill] learned, why don't you just add the item back into the inventory? That is what I do for a similar common event where you can get an item to give a player stat points if that player exists.