For example I want a portion of the game where I go from talking with someone to a scene where four characters flee in another map scene and my main character follows them and then goes into normal play. How do I accomplish this?
teleport to the new map, use move events to show the characters fleeing, teleport back to the old map?
But I don't want my character to show up until after the other characters are running away.
you can use movement>set move route>(player)>change opacity
and autorun event with self switches if needed