Hello there, I recently register here since I've been looking at these boards a few days ago and the script resources are awesome, but I'm looking for a particular feature to add to a RMXP project and RMVX project I have in mind.
I'm looking for a way to have an Enemy have the same name one of the Actors/Players, like the Main Character, however if the Player changes the Actor's name whether he/she had a name or not and the Enemy shares that name so it's not static all the time.
Example:
Default
Actor 01: Sam
Enemy 01: Sam
Change Actor 1's name
Actor 01: Mark
Enemy 01: Mark
Just like Dark Link from the Zelda series, or an imposter taking your name to do bad deeds or gain fame for themselves. Is there a way to do this with the default features of both RPG Maker XP and VX? Or did I need a script to accomplish that? Also is there a way to make the name "Dark [name of Actor X]" just like Dark Link from the Zelda series? I tried using something like this "Dark \n[1]" but as I thought it didn't work, for the XP version.
There's a reason to it tie to the game's story and enemies I have for the VX project I like to explore.
Sorry if this isn't the right spot because it seems like the spot to ask this question. If not, you can help me re-direct it to the right spot.
Can someone help me with this? I would really love to have this feature if not, then I guess it's Dark "Protagonist" if I can't get this feature.
Please and thank you!
You'll need a script. For VX, you could conceivably use my Global Text Codes (http://rmrk.net/index.php/topic,36393.0.html) script since that will allow you to use \n[1] in the name of an enemy, but I don't know if there is a similar script for XP.
Oh wow! Thanks!
I notice in that topic you mention it has a few compatible issues with other Message systems? I'm planning on using the Yanfly Engine for the VX project I have in mind, and have about one other person who is willing to help, but I hope it doesn't cause issues with each other.
The enemy I have in particular appears three times so I like to have the same name of the player and the imposter enemy.
PS: I downloaded/saved some of the scripts you posted algebra. I haven't used them yet, but you're quite good! ^_^
Read the discussion between Rukishou and I in that topic to see what I meant by that, as he had the same question (about the ATS, but the same applies to any other message system unless the scripter does something weird); in particular, see: http://rmrk.net/index.php/topic,36393.msg430981.html#msg430981.
Oh, and that script probably works in XP too, now that I think about it.
Quote from: modern algebra on July 25, 2011, 06:51:02 PM
unless the scripter does something weird
I wouldn't worry about that, I haven't written a message system yet.
I get it now! Thanks very much! ^_^