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RMRK General => Video Games and Entertainment => Topic started by: Arrow on July 19, 2011, 10:34:18 AM

Title: They killed it
Post by: Arrow on July 19, 2011, 10:34:18 AM
They killed legends 3. ; __ ;
Title: Re: They killed it
Post by: Dwarra? on July 19, 2011, 02:54:56 PM
I saw that.
Shamefur dispray, Capcom. :mad:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff5VR9.jpg&hash=c7b402f3ed429fc64e4e795148212cf08d6e3692)
Just give it a week and they'll cancel Monster Hunter 3DS too.
Title: Re: They killed it
Post by: strike on July 19, 2011, 03:36:06 PM
You know what's even worse. Their bullshit with RE Mercenaries 3d. fuck capcom.
Title: Re: They killed it
Post by: tSwitch on July 19, 2011, 06:43:29 PM
Quote from: Strike Reyhi on July 19, 2011, 03:36:06 PM
You know what's even worse. Their bullshit with RE Mercenaries 3d. fuck capcom.

I actually found out about that.
It's not a linear game, it's mission-based, sorta arcadey.  When they say a save is permanent, they mean you can't re-lock unlocked content like characters or something.  Every level is playable multiple times.  Granted, it's kinda weird to not allow a reset, but it's not a severe as originally thought.
Title: Re: They killed it
Post by: Holkeye on July 19, 2011, 08:16:44 PM
Yeah, we weren't selling preowned copies of it for a while, because the miscommunication was that you can't erase saved data. The truth is that you can, but the high scores and best times stay with the game forever. Its pretty weird, but it makes sense for devs and producers to want to sell new copies.
Title: Re: They killed it
Post by: TDS on July 19, 2011, 08:53:21 PM
Quote from: Doctor Swordopolis on July 19, 2011, 02:54:56 PM
Just give it a week and they'll cancel Monster Hunter 3DS too.

They're making Monster Hunter for the 3DS?
Title: Re: They killed it
Post by: Holkeye on July 19, 2011, 09:08:15 PM
If you read the reasons that Inafune left Capcom, you can see exactly what is ruining them as a company. All Japanese developers have this strange sense of tradition in their games, and Capcom is particularly hesitant to innovate. Once they create an IP, every sequel is almost identical to the predecessors. This isn't always bad, but using Megaman as an example, you can see how insanely far they go with this: Megaman Battle Network was a sort-of-interesting take on the MM universe, but Capcom completely killed the series for me. Instead of taking their time and crafting quality sequels, they just churned out one after another. Soon after, they decided to take the Pokemon route of releasing two versions of the same game. Then, dissatisfied with that, they chose to release 3(!) versions of the same game. To me, every single Battle Network game is interchangeable.

This is the same thing that happened to Guitar Hero, Splinter Cell, and is happening to Call of Duty right now. Releasing a series iteration every year may make fiscal sense in the short run, but in the greater scheme of things, it kills the very same franchises that were so beloved in the first place. We may bitch and moan when a favored developer takes a long time to release a game, but the end results are usually amazing. Think of Valve-time. Think of Ken Levine and Irrational Games. We hear about their current projects over a year before they're released, and this is still usually at least a year after they've started working on said games. Still, I would much rather wait longer for a quality game.

Not that Capcom doesn't know how to innovate. Resident Evil does tend to try different things on a regular basis. 4, for example, was a huge departure, and it is my favorite in the series. They just don't do it very often. In competing with a steadily growing western-developer base, Japan needs to rethink their ideas on tradition if they want western gamers to continue buying their games.
Title: Re: They killed it
Post by: Dwarra? on July 20, 2011, 01:09:56 AM
Megaman Legends itself was an innovation, and it happens to be one of my favorite games. But Capcom are pretty munch greedy fucks now. They had that whole situation where if the prototype (glorified demo) didn't sell enough copies they wouldn't release the game. They release a new version of Street Fighter IV every 6 months and charge $40 for it each time, and don't even get me started on DMC.

Also about Monster Hunter 3DS, I'm not sure Capcom ever confirmed it but they did talk about it an awful lot, and in April a translating company did confirm they were translating a Monster Hunter title on the 3DS into English. Nobody said anything if it was a new game or a port, or if it's actually going to make it to shelves (it won't)
Title: Re: They killed it
Post by: Holkeye on July 20, 2011, 02:00:17 AM
They're also doing the PSP ones on the PS3.
Title: Re: They killed it
Post by: Dwarra? on July 20, 2011, 02:10:31 AM
Oh really? Well shit that's awesome.
Title: Re: They killed it
Post by: Holkeye on July 20, 2011, 02:12:43 AM
No word on whether they'll be retail or network, or if they'll be remade or just upped in resolution.