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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: RPGManiac on June 28, 2011, 11:08:33 PM

Title: Skill Crafting system?
Post by: RPGManiac on June 28, 2011, 11:08:33 PM
Skill Crafting System
6/28/11




Summary
I was wondering if there was a script out there that is similar to other crafting scripts, except that the player learns a skill from combining the ingredients, and from there the skill learned would be an ingredient in crafting a stronger version of the skill...I was thinking about modifying an existing crafting script to do this, but I wanted to check everywhere for an already-made script that does this or something similar. Any help would be appreciated!

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Title: Re: Skill Crafting system?
Post by: RPGManiac on June 28, 2011, 11:11:52 PM
And if neither works out, I could always resort to using common events and such, but I'd like for it to look nicer than that.
Title: Re: Skill Crafting system?
Post by: shintashi on July 01, 2011, 02:59:23 AM
you need to break down what you want skills to do in a large recipe map. Each ingredient needs one or more attributes, which then add, subtract, multiply, inverse, or act as prerequisites for others. The base skills have certain attributes like two sets of animations, icons, damage, attribute modifiers, and element modifiers. If you want to do more than that, you need to make the new options first. Otherwise, it's just a matter of number crunching.
Title: Re: Skill Crafting system?
Post by: RPGManiac on July 01, 2011, 03:50:10 AM
I decided to go with common events for now.

@shintashi, I think I'll go with your advice when I get the menu for the system working. Thanks, and I'll get back to you for more help with that if needed.
Title: Re: Skill Crafting system?
Post by: shintashi on July 01, 2011, 05:42:00 AM
Quote from: RPGManiac on July 01, 2011, 03:50:10 AM
I decided to go with common events for now.

@shintashi, I think I'll go with your advice when I get the menu for the system working. Thanks, and I'll get back to you for more help with that if needed.

I highly recommend you map out what you want to accomplish first, because some scripting takes so long - at least for me - it becomes very common to lose sight of what the original goal was. We all like to think our awesome ideas will stay in our heads once created, but that's not really true. Sometimes they mutate and begin conforming to our understanding of the process as we attempt to code it ourselves, thus producing an inferior or ill conceived product when compared with our own original awesomeness.

I only bring this up because I recently screwed myself over on a massive, but similar project.
Title: Re: Skill Crafting system?
Post by: RPGManiac on July 01, 2011, 03:48:44 PM
Quote from: shintashi on July 01, 2011, 05:42:00 AM
Quote from: RPGManiac on July 01, 2011, 03:50:10 AM
I decided to go with common events for now.

@shintashi, I think I'll go with your advice when I get the menu for the system working. Thanks, and I'll get back to you for more help with that if needed.

I highly recommend you map out what you want to accomplish first, because some scripting takes so long - at least for me - it becomes very common to lose sight of what the original goal was. We all like to think our awesome ideas will stay in our heads once created, but that's not really true. Sometimes they mutate and begin conforming to our understanding of the process as we attempt to code it ourselves, thus producing an inferior or ill conceived product when compared with our own original awesomeness.

I only bring this up because I recently screwed myself over on a massive, but similar project.

Yeah I know what you mean, it's happened to me a few times before.