Urr... the PAC version, at least, of my Equipment Set's script causes a stack error when either a new game or continue scene is called after pressing F12, but not after the To Title command in the Game End section of the menu is used. The error is:
QuoteScript 'PAC Equipment Sets' line 264: SystemStackError occurred.
stack level too deep.
So, of course, we open up the editor to see why this is happening. The code around there is:
class Game_Actor < Game_Battler
#A whole bunch of other stuff...
alias pacman_eq_bonus_maxhp maxhp
#Some more stuff...
def maxhp
default_val = pacman_eq_bonus_maxhp #LINE 264
final_val = default_val
n = 100
if @bonus_set
if !@bonus_set.empty?
for j in 0...@bonus_set.size
for i in 0...@bonus_set_pieces[j]
if Set_Bonus[@bonus_set[j]][i] != nil
if Set_Bonus[@bonus_set[j]][i][0] == 5
n += Set_Bonus[@bonus_set[j]][i][1]
end
end
end
end
final_val *= n
final_val /= 100
else
final_val = default_val
end
end
return final_val
end
#More stuff...
end
Now, the stuff around that method is very, VERY similar to that method, e.g. the agi method is:
def agi
default_val = pacman_eq_bonus_agi
final_val = default_val
n = 100
if !@bonus_set.empty?
for j in 0...@bonus_set.size
for i in 0...@bonus_set_pieces[j]
if Set_Bonus[@bonus_set[j]][i] != nil
if Set_Bonus[@bonus_set[j]][i][0] == 4
n +=Set_Bonus[@bonus_set[j]][i][1]
end
end
end
end
final_val *= n
final_val /= 100
else
final_val = default_val
end
return final_val
endSo I really have no idea what's causing the stack error in the maxhp method if the agi method is perfectly fine and error free. If nobody knows what's going on, is there a way to escape a stack error?
Maybe it's not error free. Maybe the maxhp method just crashes it first, but if it weren't there, the agi method would.
Anyway, for now you can just replace this:
alias pacman_eq_bonus_atk atk
alias pacman_eq_bonus_def def
alias pacman_eq_bonus_spi spi
alias pacman_eq_bonus_agi agi
alias pacman_eq_bonus_maxhp maxhp
alias pacman_eq_bonus_maxmp maxmp
alias pacman_eq_bonus_cri cri
alias pacman_eq_bonus_eva eva
with this:
unless self.method_defined? (:pacman_eq_bonus_maxhp)
alias pacman_eq_bonus_atk atk
alias pacman_eq_bonus_def def
alias pacman_eq_bonus_spi spi
alias pacman_eq_bonus_agi agi
alias pacman_eq_bonus_maxhp maxhp
alias pacman_eq_bonus_maxmp maxmp
end
alias pacman_eq_bonus_cri cri
alias pacman_eq_bonus_eva eva
Oh, and also, you might want to look into your PAC Skills. At line 435, you have return_scene but there is no such method in Scene_Battle. That will cause a NoMethodError. You probably meant for it to be end_skill_selection
Thanks once again MA. It works fine now.
As for the skills script, it's quite heavily based off of Cozziekun's script, and admittedly I didn't look through the code that thoroughly. Thanks for picking up on that.
I still have no idea what caused the stack though.