so I'm trying to fit longer words like "murasaki" in this:
#====================================================================
# Fragment 1 - super (x, y, width, height)
#====================================================================
class Fragment_1 < Window_Base #Window_Fragment
attr_accessor :term
def initialize
super(100, 278, 90,42)
self.contents = Bitmap.new(width-32, height-32)
refresh
self.back_opacity = 255
@term = "" #$data_chants[0].name
end
def refresh
self.contents.clear
self.contents.font.color = text_color(0)#white
self.contents.font.size = 16 #was 20
self.contents.draw_text(0, -10, 90, 32, term.to_s)
end
def update
if Graphics.frame_count / Graphics.frame_rate != @total_sec
refresh
end
end
end
But all I get is "mura" and then the rest is cut off several pixels before the text hits the boundary. Is there a way to make text fit without using an illegible font size? I would really like to use those extra border pixels.
If I remember right, try increasing the 90 in:
def initialize
super(100, 278, 90,42)
Remember to have a backup of your work in case something happens.
That's odd, I know that at least in VX the window automatically resizes the text if it doesn't fit. At GregAzrael said, increase the width (third value) of the super. If it collides with another window, you'll have to reset them all.
Although, XP should resize the text as well.
Well, it does in XP too. But your window is only 90 pixels wide, and 32 pixels of that is the border, so you don't have 90 pixels to draw in - you only have 58. If you change:
self.contents.draw_text(0, -10, 90, 32, term.to_s)
to:
self.contents.draw_text(0, -10, 58, 32, term.to_s)
Then the text would autmatically resize