The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Dec5952 on April 22, 2011, 03:52:07 PM

Title: [REQ] Shop Inventory Based Off Loot Sold
Post by: Dec5952 on April 22, 2011, 03:52:07 PM
Hey there I'm kinda new to this forum but not to other Rpg Maker ones, anyway i was wondering if anyone here could help me with the game I'm making what i need for it is a script that changes the way shops work so that when the player sells certain items to the shop new items would be up for sale.

E.g. Player sells 3 Hides,1 Fang,2 Vines and 4 Ginseng to the shop
       The player can now buy the Forest Bow from the Equipment Shop
       The player can also now buy a Potion from the Item Shop

Also you can set which items are unlocked in each shop and what is needed to unlock them from the script page.

I'm not sure how hard this script would be to make but i would be very grateful if someone did.
Title: Re: [REQ] Shop Inventory Based Off Loot Sold
Post by: modern algebra on April 23, 2011, 04:05:39 AM
Hmm... I like the idea and I don't know if there are any other scripts that do it.

I am planning to do a bit of scripting over the Easter weekend so maybe I will get around to it. If I do, it will probably be as part of a larger shop script though; hopefully that is fine.