The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => Topic started by: skyrune83 on March 30, 2011, 08:15:31 PM

Title: Can RPGMXP games be ported to the Xbox Live Arcade?
Post by: skyrune83 on March 30, 2011, 08:15:31 PM
Can RPGMXP games be ported to the Xbox Live Arcade?  If so, how?  If not, why not?  I hear nothing but huge success stories of people who took advantage of the Arcade to promote their indie games. 
Title: Re: Can RPGMXP games be ported to the Xbox Live Arcade?
Post by: IAMFORTE on March 30, 2011, 09:01:07 PM
As far as I know, I'm gonna say no. RGSS has issues on anything that is not a computer (Its the dll it seems)
Title: Re: Can RPGMXP games be ported to the Xbox Live Arcade?
Post by: game_guy on March 30, 2011, 10:43:36 PM
Indie games made for xbox live arcade are made through C# and XNA. Otherwise if you are an official game developer company, you could probably code your games from scratch and get them to run on the xbox. There are several reasons why RMXP games won't run on the xbox. First of all, all data files are saved using Ruby's serialization. The xbox has no way of reading these files without the help of IronRuby but IronRuby runs on .NET where the xbox doesn't.

However this french developer is working on an engine called GEEX that takes an rmxp project and converts it into an actual XNA game and allows support for the xbox. However to get it onto the xbox would actually require a license which is I think 50-100 dollars a year.
Title: Re: Can RPGMXP games be ported to the Xbox Live Arcade?
Post by: skyrune83 on April 18, 2011, 03:52:58 PM
However this french developer is working on an engine called GEEX that takes an rmxp project and converts it into an actual XNA game and allows support for the xbox. However to get it onto the xbox would actually require a license which is I think 50-100 dollars a year.
Thanks for the info! :D