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Other Game Creation => Game Creation General Chat => Topic started by: zerothedarklord on March 21, 2011, 02:46:53 AM

Title: Spell Criticals & Battle Animations
Post by: zerothedarklord on March 21, 2011, 02:46:53 AM
Is it possible, through scripting or anything else, to make it so spells can crit? If so, can anyone tell/teach me how?

Also, is it possible to show battle animations on the screen, and without having to be in battle? If so, how?
Title: Re: Spell Criticals & Battle Animations
Post by: hiromu656 on March 27, 2011, 05:16:59 AM
I'm sure that the 'RPG Makers' all come with the Show Animation event where you can place where and when an animation will play.

But about the spell criticals, I'm not exactly sure.
Title: Re: Spell Criticals & Battle Animations
Post by: Hmorris15 on March 31, 2011, 03:12:45 PM
I know you can screw around with items to raise Dex and drop enemies defense to make spells hit higher, but I think this is a lot different to what you're looking for.
Title: Re: Spell Criticals & Battle Animations
Post by: Pyrastion on June 16, 2011, 09:22:40 PM
Although I'm probably a bit late, I'm going to say this anyway...
In XP, I'm pretty sure you can make spells critical by giving them any amount of ATK or STR-F.
In VX, you can just set it to be a 'Physical Attack' in the skill settings.