Releasable Actors
March 19, 2011
SummaryI need a script where you can remove any actor in your party at any time from the menu. It should ask if you really want to remove the actor from your party. The script should designate which actors can not be removed from your party. The release scene should also be able to be called by a common event but should not force the player to release an actor unless the event says to force an actor to be disbanned. It must be compatable with modern algebra's CMS's and party switching scripts. It must also be compatable with modern algebra's manual leader control since I requested that script for the same game. Since there is a possiility of battle sytems being incompatable, please make it compatable with Takentai Kaduki ABS (in this case I belive ABS accually stand for
Auto-Bar System).
Features Desired
- Selectable in Menu
- Designate actors that CAN NOT be removed from your party
- Callable from the Event command: Script...
- All text incorperated with this script should be editable in an easy to find/ easy to edit part of the script
- Should NOT be usable in battle
[li]At least 1 actor should be in party at all times unless if a certain switch is on
[/li][/list]
MockupsI just want it to be a normal window in the middle of the screen that says: Are your sure you want to release (Actor Name Here) from your party?
then have the option Yes and No side by side like this: Yes No
instead of like this:
Yes
No
Games its been in- I don't belive it has ever been done but a similar thing was done in Pokemon for releasing your Pokemon
What other scripts are you using?
- FSCMS
- Tankentai ABS Sideview Battle System
- Prexus' Party Manager
- Actor Clones
Did you search?Yes
Where did you search?
- rmrk.net
- RPGRevolution.com
What did you search for?
- Release Actors
- Disban Actors
BUMP
KGC_LargeParty has all the needed features.
do you have a link to the script? I'll search it but just in case I can't find it can u post a link...?
Okay I searched and I couldn't find it...can you please post a link?
I have a copy of it. Have quite a few of KGC's scripts in a collections project.
Not sure if it is exactly what you are wanting though, but I may be reading your request info wrong. Anyway, you can be the judge of it.
Thank you for giving me the script but it's not what I wanted...
EDIT: I'm accualy going to re-investigate this script to figure it out and see if it works good enough or better then I thought or the exact same as I wanted...
EDITZ: I still don't understand this so I'm not using it...
bump
bump
:hammer:
:luigi: :m:
bump
bump
if only today was yestreday and the 8th was the 9th
There is a short and very simple solution
First add this small script :
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :actor_id # actor ID
end
Now in an event , you can use :
Call script :
tp_actor_id=$game_party.members[1].actor_id
$game_party.remove_actor(tp_actor_id)
$game_map.need_refresh = true
The "1" is the 2nd party member (the index start at 0) .
You can remove the actor you want with that (and yes , also cloned actors) .
Quote from: dricc on May 25, 2011, 11:48:18 AM
There is a short and very simple solution
First add this small script :
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :actor_id # actor ID
end
Now in an event , you can use :
Call script :
tp_actor_id=$game_party.members[1].actor_id
$game_party.remove_actor(tp_actor_id)
$game_map.need_refresh = true
The "1" is the 2nd party member (the index start at 0) .
You can remove the actor you want with that (and yes , also cloned actors) .
Thanks for the help! Would this work with FSCMS or PECMS? I'm gonna use one of those or make a request for a custom menu script that works just like them... they're the only menu scripts I like... It's mainly their usability...
It works! :D