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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Infinate X on March 19, 2011, 07:08:05 PM

Title: [SOLVED]Releasable Actors
Post by: Infinate X on March 19, 2011, 07:08:05 PM
Releasable Actors
March 19, 2011




Summary
I need a script where you can remove any actor in your party at any time from the menu. It should ask if you really want to remove the actor from your party. The script should designate which actors can not be removed from your party. The release scene should also be able to be called by a common event but should not force the player to release an actor unless the event says to force an actor to be disbanned. It must be compatable with modern algebra's CMS's and party switching scripts. It must also be compatable with modern algebra's manual leader control since I requested that script for the same game. Since there is a possiility of battle sytems being incompatable, please make it compatable with Takentai Kaduki ABS (in this case I belive ABS accually stand for Auto-Bar System).

Features Desired
[li]At least 1 actor should be in party at all times unless if a certain switch is on
[/li][/list]

Mockups
I just want it to be a normal window in the middle of the screen that says: Are your sure you want to release (Actor Name Here) from your party?
then have the option Yes and No side by side like this:  Yes    No
instead of like this:
Yes
No

Games its been in

What other scripts are you using?




Did you search?
Yes

Where did you search?

What did you search for?
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on March 24, 2011, 09:46:36 PM
BUMP
Title: Re: [REQUEST]Releasable Actors
Post by: rofl1337 on March 25, 2011, 10:44:20 PM
KGC_LargeParty has all the needed features.
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on March 26, 2011, 06:57:15 AM
do you have a link to the script? I'll search it but just in case I can't find it can u post a link...?
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on March 26, 2011, 12:39:04 PM
Okay I searched and I couldn't find it...can you please post a link?
Title: Re: [REQUEST]Releasable Actors
Post by: LoganF on March 26, 2011, 01:23:28 PM
I have a copy of it. Have quite a few of KGC's scripts in a collections project.

Not sure if it is exactly what you are wanting though, but I may be reading your request info wrong. Anyway, you can be the judge of it.
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on March 26, 2011, 07:49:52 PM
Thank you for giving me the script but it's not what I wanted...

EDIT: I'm accualy going to re-investigate this script to figure it out and see if it works good enough or better then I thought or the exact same as I wanted...

EDITZ: I still don't understand this so I'm not using it...
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on April 06, 2011, 08:25:32 PM
bump
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on April 08, 2011, 10:34:32 PM
bump





:hammer:


:luigi: :m:
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on April 16, 2011, 04:51:56 PM
bump
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on May 08, 2011, 02:11:40 PM
bump
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on May 20, 2011, 01:37:32 AM
if only today was yestreday and the 8th was the 9th
Title: Re: [REQUEST]Releasable Actors
Post by: dricc on May 25, 2011, 11:48:18 AM
There is a short and very simple solution

First add this small script :

class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader   :actor_id                # actor  ID
end


Now in an event , you can use :
Call script :
tp_actor_id=$game_party.members[1].actor_id
$game_party.remove_actor(tp_actor_id)
$game_map.need_refresh = true

The "1" is the 2nd party member (the index start at 0) .
You can remove the actor you want with that (and yes , also cloned actors) .
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on May 28, 2011, 03:33:45 PM
Quote from: dricc on May 25, 2011, 11:48:18 AM
There is a short and very simple solution

First add this small script :

class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader   :actor_id                # actor  ID
end


Now in an event , you can use :
Call script :
tp_actor_id=$game_party.members[1].actor_id
$game_party.remove_actor(tp_actor_id)
$game_map.need_refresh = true

The "1" is the 2nd party member (the index start at 0) .
You can remove the actor you want with that (and yes , also cloned actors) .


Thanks for the help! Would this work with FSCMS or PECMS? I'm gonna use one of those or make a request for a custom menu script that works just like them... they're the only menu scripts I like... It's mainly their usability...
Title: Re: [REQUEST]Releasable Actors
Post by: Infinate X on June 29, 2011, 09:48:59 PM
It works!  :D