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Other Game Creation => Game Creation General Chat => Topic started by: kotchomet on March 02, 2011, 01:37:12 AM

Title: Balancing stats and battle systems and what not.
Post by: kotchomet on March 02, 2011, 01:37:12 AM
So I'm making a game (shocker). It's really focused on the battle system; I'm trying to put a lot of focus on strategy and whatnot- I'm not even using the levelling system (partly because I don't know how to balance a game when the battlers are constantly getting stronger, mostly because I don't want to).

The problem is that I can't really begin working on my game in full force because I don't know what to set all the statistics and numbers to. Does anybody know of a way I can test the numbers in my game, battle formulas and all, without having to make a working demo and subsequently going through and completely rearranging every number and switch because the thing is horribly imbalanced?


FAKE EDIT: I'm using RMVX, if it matters at all, but I figured the solution would be one that's independent of the editor.
Title: Re: Balancing stats and battle systems and what not.
Post by: Pokey on March 02, 2011, 08:11:32 AM
I dont know,but i think you're looking for something like
the roleplaying assistant or the roleplayng master. Its not exactly for making games in rpg maker, but if you need to generate stats, i think they will be enough.
Title: Re: Balancing stats and battle systems and what not.
Post by: Ryosis on March 04, 2011, 04:00:52 PM
There's a pretty good tutorial over at RMVX.net (http://www.rpgmakervx.net/index.php?showtopic=38049) about this. I'd recommend giving it a read. It definitely helped me out.
Title: Re: Balancing stats and battle systems and what not.
Post by: kotchomet on March 12, 2011, 02:18:50 AM
Late reply. ( . _')

Anyway, thanks; both of those help me out a lot.