Yet another request, I believe this should be it for me in the requesting business though (for the time being).
What I'd like to have is a script that makes a skill used on an ally (or enemy) also affect the caster by putting a state on them. For instance I use a revival spell on my friend, she comes back to life, but I suffer from a state called "Weakened Soul", now my spirit is reduced until cured or it passes (since revival is no easy task, just ask Edward ;)).
That's a default feature. In the upper right corner of the Skills database, there is a box that says States Changed and a list of all your states. Just click the Weakened Soul state until it has a + beside it in that list.
Quote from: modern algebra on February 07, 2011, 02:17:33 PM
That's a default feature. In the upper right corner of the Skills database, there is a box that says States Changed and a list of all your states. Just click the Weakened Soul state until it has a + beside it in that list.
Not exactly, I want the Scope to be an ally, but the state to change on the caster.
Anyone got an idea, or should I just let this rest for the time being?
Link the skill to a common event maybe? That should probably get the results you need. Set the skill scope to an ally and run a common event that checks which actor used the skill using variables (I'm sure there's a way, I'll figure it out if needed) and add the state using that event. No script required.
Script would probably be more reliable though.
Sounds good, I'll try it out and see if I can make it work without a script.
I had another idea;
Set the scope to the caster, then have the common event revive the entire party. Of course, this would only work as a mass revival, so do what you want.
This would be easier to make, but a lot less practical.
no worries, I came to a solution using Common Events, I just made each character capable of Reviving have their own Revival. Then I linked that skill to a common event that added a state to that character so that you gain the state by casting it, and someone else will gain a different state if they were to cast the same spell. But thanks a lot, Pacman.