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RMRK General => General Chat => Topic started by: Arrow on January 04, 2011, 09:23:49 AM

Title: Magic: The Gathering
Post by: Arrow on January 04, 2011, 09:23:49 AM
Anyone here play? I am -NOT- really all that good at this game. I run a black and white deck filled predominantly with Angels and Knights. I have 70 cards, 20 land, and serious mana draw issues. :P
Title: Re: Magic: The Gathering
Post by: Cascading Dragon on January 04, 2011, 11:29:40 AM
I used to play.
If I remember correctly, I usually had a 33%-50% land, and black/white decks were more life drain then any thing. Course, this was a few years ago.
Title: Re: Magic: The Gathering
Post by: Arrow on January 04, 2011, 11:33:57 AM
Mine's all life *gain*. That and insta-kills / exile cards. I go for lowest mana cost possible with maximum effect. I really would like a few "condemn" cards.
Title: Re: Magic: The Gathering
Post by: tSwitch on January 04, 2011, 06:04:22 PM
try to restrict your deck to 60 cards, and at 60 cards, 18-23 of that should be mana, split based on your cost ratio, you shouldn't run into mana issues that way.

note: only stray close to 18 if you have free artifacts or cheap creatures/spells that give mana that you can RELY on.
Title: Re: Magic: The Gathering
Post by: Grafikal on January 04, 2011, 06:16:29 PM
Mm, I happen to have a shit ton of cards. My roommates and I would play fairly often in college. I haven't played lately and us playing tapered off in like the last year since Wizards was making a shit ton of editions so fast. It became expensive to try and keep up and some of the new abilities were just ridiculous. So IDK what kind of black/white cards you have, but I usually play a black/white in group games. Generally a small amount of often weak creatures but overly abundant with +life cards and instant death cards. Not too useful vs artifacts or other black decks or gold cards involving black.

My favorite is the elf deck. I have virtually an unbeatable elf deck. Cheap mana costs, passively gain mana all the time without really trying to get mana which leads to a large amount of mana which allows for an extremely fast gameplay. It quickly overtakes any slow deck. It's got a large mix of trump cards that are */* where * is equal to the amount of creatures in play, or elves in play. Which is usually like 15 at any moment. Partially a token deck and always have at least 1 wellwisher on the field. An easy +Life each turn given the number of elves in play, which again, is a lot. I've only seen it fail a couple times in response to cards that do an AOE of 1 damage to each creature in play or (tap)Target creature or player loses 1 life which just picks off elves.
Title: Re: Magic: The Gathering
Post by: Arrow on January 04, 2011, 08:13:23 PM
I did try to restrict to 60 for a long time, and 20 of those were mana (ten of each white and black- getting the right color isn't the problem, it's getting it at all.) My friends play the same numbers and have a shit-ton of mana every game just from regular draw. I don't. Fuckin. Get it. :P

But I'm doing 70 now because I needed a few more creatures, and well, I'm at 70 AFTER removing some of my good spells.
Title: Re: Magic: The Gathering
Post by: Cascading Dragon on January 04, 2011, 08:42:19 PM
If you could post your deck list, we could try and help.
Just sounds like you have bad luck though.
Title: Re: Magic: The Gathering
Post by: Arrow on January 04, 2011, 09:21:01 PM
I'd say it's bad luck. But sure, I'll post my deck list- or as much as I can remember. It's actually at my buddy's house right now.

60 listed here, plus 3, and I can't remember seven of em...


Plains - 10
Swamp - 10
------------------
Rest for the Weary - 1
Blinding Mage - 1
Brainwash - 2
Eland Umbra - 1
Revoke Existence - 2
Lone Missionary - 2
Holy Energy - 2
Stormfront Pegasus - 1
Serra Angel - 3
Soul Warden - 1
Knight Exemplar - 1
Elite Vanguard - 1
Leonin Den-Guard - 2
Palace Guards - 1
------------------
Disentomb - 2
Unholy Energy - 2
Hideous End - 1
Doom Blade - 2
Blood Seeker - 1
Giant Scorpion - 1
Black Knight - 2
Guul Draz Vampire - 1
------------------
Razor Golem - 1
Darksteel Axe - 2
Barbed Armor - 1
Accorder's Shield - 2
Golden Urn - 1



I have three other knights, one of which has protection against red, but I can't remember their names right now- I just got them yesterday, but they're pretty basic, and also old as hell. Can't remember the rest, but that's most of em...
Title: Re: Magic: The Gathering
Post by: tSwitch on January 05, 2011, 01:05:30 AM
Yeah running 1 and 2 of cards isn't a great idea.  I always design my decks around central themes, and try to put multiples of 3 or 4 of core cards in.  Mostly 3.  It makes them reliable draws while offering variation.

It also means you're not severely hindered by that one big monster being Doom Bladed.
Title: Re: Magic: The Gathering
Post by: Cascading Dragon on January 05, 2011, 01:40:41 AM
Quote from: NAMKCOR on January 05, 2011, 01:05:30 AM
Yeah running 1 and 2 of cards isn't a great idea.  I always design my decks around central themes, and try to put multiples of 3 or 4 of core cards in.  Mostly 3.  It makes them reliable draws while offering variation.

It also means you're not severely hindered by that one big monster being Doom Bladed.
This is completely right. IF you are only going to run one card, it better be that you are waiting on other copies..
I know when I had my burn deck, I had at least 3 of every spell.
Title: Re: Magic: The Gathering
Post by: yarow12 on January 05, 2011, 02:11:53 AM
Some friends of mine would play on the side of us while we played Yu-Gi-Oh! during lunch about four years ago. I liked the artwork, but I didn't really care much to get into the game.
Title: Re: Magic: The Gathering
Post by: Arrow on January 05, 2011, 08:02:49 AM
It is because I'm waiting for more copies. I'm searching through the binders at various slackers locations where I can find em. Fuck booster packs. > :(

I'm actually converting to mono-white tonight, so my list is gonna change.
Title: Re: Magic: The Gathering
Post by: tSwitch on January 05, 2011, 12:57:10 PM
Booster packs and Fat-Packs are the best thing that can happen to you.  Building decks from those is not only fun, but can lead to interesting strategies that you would never have seen or thought of before.
Title: Re: Magic: The Gathering
Post by: Kokowam on January 05, 2011, 10:33:17 PM
I used to have a lot of Akromas (so sexy). I've always wanted to get serious and play at times, but it's so costly ;-;
Title: Re: Magic: The Gathering
Post by: Acolyte on January 05, 2011, 11:04:03 PM
I run shadowmoor mortal coil. It's pretty nasty if you give it enough turns. Me being extremely quiet by nature, I'm usually ignored in multiplayer games, giving me a chance to pull off some awesome win-conditions.

Other than that, I haven't really bought any other cards. My friend said he'd think about giving me some though. I wouldn't mind trying a burn deck.
Title: Re: Magic: The Gathering
Post by: tSwitch on January 06, 2011, 12:55:18 AM
Quote from: Acolyte on January 05, 2011, 11:04:03 PM
I run shadowmoor mortal coil. It's pretty nasty if you give it enough turns. Me being extremely quiet by nature, I'm usually ignored in multiplayer games, giving me a chance to pull off some awesome win-conditions.

Other than that, I haven't really bought any other cards. My friend said he'd think about giving me some though. I wouldn't mind trying a burn deck.

Too bad Shadowmoor was cycled out of Type 2 like a year or more ago and it's not FNM legal.

I have a Llorwyn block Blue/Black Fae Control that was my go-to until the block was phased out.
Title: Re: Magic: The Gathering
Post by: Arrow on January 06, 2011, 08:28:01 AM
New deck list. Still not ideal, still needs work, would prefer it to be a bit smaller, but here's what I have now before I can start searching stuff out again.


TOTAL: [ 73 CARDS ]
------------------------------
Plains - 20
------------------------------
Auriok Steelshaper - 1
Blinding Mage - 1
Darksteel Juggernaut - 1
Defender of Law - 1
Elite Vanguard - 2
Gold Myr - 2
Knight Errant - 2
Knight Exemplar - 1
Leodon Den-Guard - 2
Lone Missionary - 2
Loxodon Wayfarer - 2
Palace Guard - 1
Palladium Myr - 2
Razor Golem - 1
Serra Angel - 3
Soul Warden - 1
Steel Hellkite - 1
Stormfront Pegasus - 2
------------------------------
Armored Ascension - 2
Brainwash - 2
Condemn - 2
Eland Umbra - 1
Holy Strength - 2
Luminous Wake - 1
Mighty Leap - 1
Rest for the Weary - 1
Revoke Existence - 2
Smite - 2
Whitesun's Passage - 1
------------------------------
Accorder's Shield - 2
Barbed Battlegear - 1
Darksteel Axe - 2
Golden Urn - 1
Hammer of Ruin - 1
Whispersilk Cloak - 1
------------------------------


I'm trimming it down as you read this.
Title: Re: Magic: The Gathering
Post by: tSwitch on January 06, 2011, 01:32:50 PM
You have too many single copies of cards.
Title: Re: Magic: The Gathering
Post by: Gracie on January 06, 2011, 01:48:59 PM
I never played it, but if it's anything like Yu-Gay-Oh, running singles is never as good as packing 2-3 (4 for magic I guess) of hard hitters. Not necessarily big bad and ugly, but cards that make it so you never get a dud draw.

My input, I'll disappear now.
Title: Re: Magic: The Gathering
Post by: tSwitch on January 06, 2011, 02:28:24 PM
It's a far more complex Yu-Gi-Oh.
Compare Go Fish to Chess.

But that basic rule does hold true.
Title: Re: Magic: The Gathering
Post by: EvilM00s on January 06, 2011, 02:57:53 PM
I  used to play in '94 or so, just after the Legends expansion. Wow... anyway, I had a (totally tournament illegal) red/white deck in which all my creatures were prot/red, 4 of each creatrure, and about 2/5 land. 4 mana flares, sunglasses of Urza, so white mana counted as red, 4 inferno, 4 circle prot red. Blast out 2 or 3 infernos, use the excess mana to protect myself, all my creatures mowed you down.
Title: Re: Magic: The Gathering
Post by: Cascading Dragon on January 06, 2011, 05:13:32 PM
Just because I could, I wiped off the dust on my cards and made a burn deck. Turns out, I have lost quite a few cards... I have singles of cards I used to have 4 of..
I also read up on the new rules.. No mana burn? That makes some of the cards I have waaaaaaaaayyy better.
Title: Re: Magic: The Gathering
Post by: Grafikal on January 06, 2011, 05:20:46 PM
Eh, the rules are new. I forgot about that. I remember that the only one that really affected me was the no mana burn thing. I only play house rules anyway. I don't do tournaments. Did that when I was much younger and it was gay. Kids got way too worked up over cards and things. Everything was so technical and not fun. House rules is how you play a game the fun way. Kind of just neglected the whole new combat rules about using instants and new ways to block/attack and shit. lol
Title: Re: Magic: The Gathering
Post by: tSwitch on January 06, 2011, 05:56:03 PM
Quote from: grafikal on January 06, 2011, 05:20:46 PM
Eh, the rules are new. I forgot about that. I remember that the only one that really affected me was the no mana burn thing. I only play house rules anyway. I don't do tournaments. Did that when I was much younger and it was gay. Kids got way too worked up over cards and things. Everything was so technical and not fun. House rules is how you play a game the fun way. Kind of just neglected the whole new combat rules about using instants and new ways to block/attack and shit. lol

Tourneys are fun if you're not playing with a bunch of douches.  I did a FNM tourney at the local card shop a few times and even with official rules it was a good time.
Title: Re: Magic: The Gathering
Post by: Grafikal on January 06, 2011, 06:26:19 PM
Yeah, they're ok, but I usually get stuck with those kids that have like every single card ever made, buy a couple boosters every paycheck, they go home and do nothing but read strategy and build decks, then they show up and act all cocky, lose and then RAGE SO HARD. Plus it's more stressful. Having to actually care somewhat about what's in your deck and then having to go somewhere just to play and then all the people around like it's an olympic event. It's just the whole thing is a little more stressful than just sitting down with a few friends at the dinner table and playing whatever decks you feel like playing for an hour or two. And like I said earlier, WotC was releasing new expansions almost every single month making cards less than several months old completely useless in tourneys. IDK if they still make them that fast considering it's been a good year since I've bought or been into Magic, but it was completely pointless to buy new cards or do tourneys like that without having to spend A LOT of money constantly on getting new cards. The money wasn't worth it. That's another reason I always prefer house rules, lol, cause there's no "Oh that edition was released 4 editions ago and you can't use them". haha
Title: Re: Magic: The Gathering
Post by: Arrow on January 06, 2011, 08:27:24 PM
I know, I just can't get any more right now. I started off with the Deck Builder's toolkit, and then raided binders everywhere I could find em.

Fun story: last night I drew eight plains mana.

In a row.
Title: Re: Magic: The Gathering
Post by: Cascading Dragon on January 06, 2011, 08:34:54 PM
Quote from: Arrow-1 on January 06, 2011, 08:27:24 PM
I know, I just can't get any more right now. I started off with the Deck Builder's toolkit, and then raided binders everywhere I could find em.

Fun story: last night I drew eight plains mana.

In a row.
It happens.
I never went to tournaments. I find them... exhausting. Playing with friends and slightly tweaked rules was the best
Title: Re: Magic: The Gathering
Post by: EvilM00s on January 06, 2011, 08:49:03 PM
Around here it was like Graf said; abunch of kids would get these incredibly rare useful card and shit, and burn you down within like 5 turns. Nothing you could do about it. We called it "rich kid syndrome", and it sucked when all you had was the starter and a few boosters with MAYBE 2 or 3 rares. And of course, nothing can save you from mana constipation or manarhea...
Title: Re: Magic: The Gathering
Post by: tSwitch on January 06, 2011, 09:05:16 PM
Quote from: grafikal on January 06, 2011, 06:26:19 PM
Yeah, they're ok, but I usually get stuck with those kids that have like every single card ever made, buy a couple boosters every paycheck, they go home and do nothing but read strategy and build decks, then they show up and act all cocky, lose and then RAGE SO HARD. Plus it's more stressful. Having to actually care somewhat about what's in your deck and then having to go somewhere just to play and then all the people around like it's an olympic event. It's just the whole thing is a little more stressful than just sitting down with a few friends at the dinner table and playing whatever decks you feel like playing for an hour or two. And like I said earlier, WotC was releasing new expansions almost every single month making cards less than several months old completely useless in tourneys. IDK if they still make them that fast considering it's been a good year since I've bought or been into Magic, but it was completely pointless to buy new cards or do tourneys like that without having to spend A LOT of money constantly on getting new cards. The money wasn't worth it. That's another reason I always prefer house rules, lol, cause there's no "Oh that edition was released 4 editions ago and you can't use them". haha

The issue is that with using cards that came out years ago, some unintended combos can happen that result in completely overpowered decks (trust me, it's true).

They don't release new sets that fast, nor have they ever.  And cards remain in the rotation for like a year before being taken out of Type 2.

Also I have a fun story about those types of people, actually. 
See, I was at a card shop once, and just hanging out, when some kid shows up.  Never seen him before, but he had a huge box of cards and he slapped them down on the table (louder than necessary) near us.  We had never seen him before, but that's cool, right?  He proceeded to, when asked, tell us he was the best of all of his friends, and wanted to come here to see if anyone here could match him. 

Dramatic. 

So I, of course, accepted his challenge. 

We played a best of 3, or it was to be a best of three anyway.  He ran a leveler deck.  The kind where you try to get out leveler, and then use a combo to remove needing to draw, remove your max hand size, and make all of the cards out of play your hand, essentially giving you your entire deck as a hand. 

Well, he grinned like a little beast and played leveler.  I just watched.  He went to then drop all 3 cards of his combo at once.

"No, no no, you have to play them one at a time, you know, give me a chance to react after every card."

He scoffs and takes them back, playing his 'no max hand size' card first.  I nod, and he proceeds to play the card that gives him his deck as his hand.  I nod.

He searches through, and drops the "I dont' have to draw" card.

Tap two islands.
Counterspell.

"Sorry, bro."

HE FLIPS THE TABLE AT ME.
Sending our cards flying.  Screaming about how cheap control decks were, spitting and freaking out.  He stormed out of the card shop, and we could hear him swearing down the sidewalk.

He left his cards there.

The manager took them and held onto them for him (they got added to stock).

We never saw him again.
Title: Re: Magic: The Gathering
Post by: Grafikal on January 07, 2011, 12:04:31 AM
Nice.
Title: Re: Magic: The Gathering
Post by: Sophist on January 07, 2011, 02:28:51 AM
Quote from: Arrow-1 on January 06, 2011, 08:27:24 PM
Fun story: last night I drew eight plains mana.

In a row.

:suicide:
Title: Re: Magic: The Gathering
Post by: tSwitch on January 07, 2011, 03:11:07 AM
Quote from: grafikal on January 07, 2011, 12:04:31 AM
Nice.

It's the only time I've ever Counterspelled someone so hard that they quit playing.
Title: Re: Magic: The Gathering
Post by: Arrow on January 07, 2011, 08:22:44 AM
counter-planeswalker

I love that story.
Title: Re: Magic: The Gathering
Post by: Acolyte on January 10, 2011, 10:22:24 PM
So, I got a shiny new 2011 edition deck the other day. Blue and white, I forget the name.
It looks pretty good overall, but stormtide leviathan, my god. 8/8, islandwalk, all lands are islands in addition to their other types, creatures without flying or islandwalk can't attack. It costs 8 mana (3 blue 5 colorless) but for all the effects, it's not too bad.

Also, anyone ever play unhinged?
Title: Re: Magic: The Gathering
Post by: Kokowam on January 11, 2011, 08:59:40 PM
@NAMKCOR: LOL but wait... Old cards aren't legal?!?!!? D8
Title: Re: Magic: The Gathering
Post by: Acolyte on January 11, 2011, 10:36:05 PM
Tournaments cycle out cards pretty quickly. That's why I don't play anything official.
Title: Re: Magic: The Gathering
Post by: Grafikal on January 11, 2011, 11:25:28 PM
Quote from: Master Moo on January 11, 2011, 08:59:40 PM
@NAMKCOR: LOL but wait... Old cards aren't legal?!?!!? D8

Aren't legal, as in you can't use them in tournaments. You're not going to get arrested...
Title: Re: Magic: The Gathering
Post by: tSwitch on January 12, 2011, 01:03:44 AM
Quote from: Master Moo on January 11, 2011, 08:59:40 PM
@NAMKCOR: LOL but wait... Old cards aren't legal?!?!!? D8

Yeah they're just not official Type 2 tourney legal, but you could still play them in extended.
Title: Re: Magic: The Gathering
Post by: Cascading Dragon on January 12, 2011, 01:19:31 AM
I played house rules when it came to cards we could use.. It was more Extended though. No Unhinged and the other one.
Title: Re: Magic: The Gathering
Post by: Kokowam on January 12, 2011, 01:42:34 AM
Quote from: grafikal on January 11, 2011, 11:25:28 PM
Quote from: Master Moo on January 11, 2011, 08:59:40 PM
@NAMKCOR: LOL but wait... Old cards aren't legal?!?!!? D8

Aren't legal, as in you can't use them in tournaments. You're not going to get arrested...
I know that "legal" means "tourney legal." >> I have some old ass cards. The very last booster pack I bought was the "Legions" one when it came out which was 2003. lol wow P:
Title: Re: Magic: The Gathering
Post by: tSwitch on January 12, 2011, 02:27:40 AM
Yeah those are def not Type 2
Title: Re: Magic: The Gathering
Post by: Arrow on January 12, 2011, 03:55:55 AM
The way my buddies have been playing lately is like this:

Draw 9 to start. Person who goes first draws one. 2 per turn from then on.

You can place two land total per turn.

Max hand size is ten.

Shit is so cash.
Title: Re: Magic: The Gathering
Post by: tSwitch on January 12, 2011, 04:13:14 AM
Wow that's...really bent.

Standard hand size: 7.
First to play doesn't get to draw, second to play does (first turn price).
Max hand size is 7 unless a card says otherwise.
One land per turn.
Title: Re: Magic: The Gathering
Post by: Arrow on January 12, 2011, 04:45:34 AM
Dude I -know- how to play it properly. We're doing it that way on purpose to speed things up. It's meant to be mega bent.
Title: Re: Magic: The Gathering
Post by: Kokowam on January 12, 2011, 05:40:32 AM
Quote from: Arrow-1 on January 12, 2011, 04:45:34 AM
Dude I -know- how to play it properly. We're doing it that way on purpose to speed things up. It's meant to be mega bent.
All these prolorz think we're completely ignorant or something D8< STAND UP AND FIGHT WITH ME, ARROW!
Title: Re: Magic: The Gathering
Post by: tSwitch on January 12, 2011, 05:50:27 AM
Quote from: Arrow-1 on January 12, 2011, 04:45:34 AM
Dude I -know- how to play it properly. We're doing it that way on purpose to speed things up. It's meant to be mega bent.

Eh...personal preference, don't like bending rules that much.  I figure the cards are balanced against the official rules and changing things too much could break them.  But that's why I don't use house rules, so just my opinion.
Title: Re: Magic: The Gathering
Post by: Arrow on January 12, 2011, 06:13:31 AM
The reason we do it is to speed things up. A problem we have is bad draw, since we're just starting out and we have maybe a single copy of each of our good cards. We'll play out a few good turns and then odds are is that one of us is fucked until the end of the game, and it drags. With this method, you amass enormous armies in a manner of three or four turns. We play carefully for a while, getting beefed up, and then there are these earth shattering attack phases where we have to calculate blocking and damage for like, 30 points of potential damage.

I forgot to mention, we start with forty life. My deck ends up getting me around 60 tops for a game on average.
Title: Re: Magic: The Gathering
Post by: tSwitch on January 12, 2011, 06:18:52 AM
Building a deck that can reliably avoid draw issues is part of the game.
If card availability is the issue, go halfs with someone on a fat pack, or buy a starter deck and swap out cards.

If there's Friday Night Magic in the area, odds are you can go there and win free booster packs if you do.  Trust me, some friends and I started out a while ago too with no legal cards, split a fat pack or two, and managed to build decent enough decks to play well against people who've had theirs for a while.

It's not hard to get started.

But I mean, if that's not what you want to do (play in official events or at card shops) then by all means do whatever you'd like, more power to you.
Title: Re: Magic: The Gathering
Post by: Arrow on January 12, 2011, 06:25:51 AM
Money's the issue right now, it's all goin' different places in such a way I can't really justify buying magic cards in large quantities.
Title: Re: Magic: The Gathering
Post by: Gracie on January 12, 2011, 10:23:53 AM
I stopped playing card games when I realised Konami hates poor people.

Also, I'm still confused as to why so many fucking updates are nescessary.
Title: Re: Magic: The Gathering
Post by: Cascading Dragon on January 12, 2011, 11:36:36 AM
Quote from: Salad Fingers on January 12, 2011, 10:23:53 AM
I stopped playing card games when I realised Konami hates poor people.

Also, I'm still confused as to why so many fucking updates are nescessary.
Why are you confused? You have the answer in your 1st sentence.
Title: Re: Magic: The Gathering
Post by: Gracie on January 12, 2011, 12:17:26 PM
Ouch.
Title: Re: Magic: The Gathering
Post by: strike on January 12, 2011, 10:44:29 PM
I would like to say that they love poor people, PROVIDED that they are poor because they spend all of their money on childrens card games.
Title: Re: Magic: The Gathering
Post by: tSwitch on January 27, 2011, 01:53:49 AM
Quote from: Gracie the Bitey on January 12, 2011, 10:23:53 AM
I stopped playing card games when I realised Konami hates poor people.

Also, I'm still confused as to why so many fucking updates are nescessary.


what do you mean?
they introduce new cards with new strategies and mechanics with each pack, to keep the game dynamic.
Title: Re: Magic: The Gathering
Post by: Cascading Dragon on January 27, 2011, 02:54:51 AM
The game isn't dynamic after 3 months or so?
Title: Re: Magic: The Gathering
Post by: Holkeye on January 27, 2011, 03:38:21 AM
I used to play this in Highschool, but I come from an upper-lower-middle class family, so I really could only afford one or two hobbies at a time. I chose music and video games.
Title: Re: Magic: The Gathering
Post by: pacdiggity on January 27, 2011, 03:45:48 AM
That's basically what I'm doing, except music is more half my schooling than a hobby. Weird thing is that I can't compose music for games :O
Title: Re: Magic: The Gathering
Post by: tSwitch on January 27, 2011, 03:50:07 AM
Quote from: redyugi on January 27, 2011, 02:54:51 AM
The game isn't dynamic after 3 months or so?

Note I said 'keep' it dynamic.
Dynamic as in an ever-changing game that demands thought and adaptation.

They also tend to not release cards too quick unless it's a block release, and I will again mention that expansions stay in Type 2 for a cycle or two, so last year's cards aren't necessarily phased out yet.
Title: Re: Magic: The Gathering
Post by: Arrow on January 27, 2011, 06:08:21 AM
That, and they're made in such a way that if you're playing a bunch of your pals you can still use the oldies. :o
Title: Re: Magic: The Gathering
Post by: Acolyte on January 27, 2011, 05:56:35 PM
I got curb-stomped by an elf deck yesterday. .-.

She played genesis wave. Coupled with all the elves buffing each other, she had roughly 12 monsters with 32 attack each. .__.
Title: Re: Magic: The Gathering
Post by: Arrow on January 27, 2011, 06:14:01 PM
YIkes, ouch.
Title: Re: Magic: The Gathering
Post by: SirJackRex on June 20, 2011, 11:01:23 PM
bump because MT:G is awesome and this is still on the first page.

Arrow get this (http://www.amazon.com/Magic-Gathering-Card-Builders-Toolkit/dp/0786955651/ref=sr_1_1?ie=UTF8&qid=1308606326&sr=8-1) if you haven't already. It's a great way to get duplicates of good cards (like Lightning Bolt), and it also includes four boosters, making the price well worth it.

I'm struggling with building Standard decks. M12 will be released soon and bump my M11 cards out, which blows because I finally got enough good, standard goblins from boosters to make it worth buying singles to finish the Goblin deck. :(
This is a deck I'm just about to finish off, but I still haven't fully decided what I'll include (because I need to buy roughly 7 more cards which could cost me a lot).

Artifact
4~ Bonehoard 4 - Living Weapon. Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards
2 Paradise Plume
2-4 Demon's Horn
---
Creature
1~ Lord of Extinction 3GB */* - P/T are equal to number of cards in all graveyards :D
4~ Mortivore 2BB  */* - P/T are equal to number of creatures in all graveyards; B: Regenerate Mortivore
4~ Lhurgoyf 2GG */1+* - P is equal to number of creatures in all graveyards and toughness is equal to that number plus 1
3 Infectious Host
---
Instant
2-4 Disembowel
2-4 Doom Blade
? Putrefy
? Geth's Verdict
? Fog
---
Sorcery
2~ Damnation
2-4 Vigor Mortis
2-4 Morgue Theft
---
Enchantment
2 Contaminated Blood

I'm stuck with figuring out how to fill in the gaps. This deck needs lots of dead creatures to work, but I have very few  non-*/* creatures in it. All of those creatures are useless unless I can defend myself with something until the graveyards amass. I need to strike the balance between inexpensive, graveyard-boosting filler cards and useful cards that keep me alive until I can pull out my */*s at high P/T.
Chlorophant (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29986) perfectly fits the long-haul and inexpensive criteria. 4 Memnites (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194078) would be great to boost my graveyard, too. I've also considered putting in cards with Deathtouch, like Acidic Slime (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247317) and Stinkweed Imp (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193870). But then I tend to go over my 60-card goal.

Another problem is that I don't own Lord of Extinction, Damnation, Lhurgoyf, and only have one Mortivore and Bonehoard (but those are relatively inexpensive at my local card shop). Lord of Extinction could be insanely expensive, and I'm really not willing to spend more than $3 on a single card for a deck that might never get played if I can't find the other cards.
Title: Re: Magic: The Gathering
Post by: Malson on June 21, 2011, 04:19:37 PM
What I do is go on http://gatherer.wizards.com, build my deck, then buy all the cards separately rather than dumping my money on booster boxes. Plus there's free programs like OCTGN, Apprentice and such that allow you to build and play your decks virtually so you know if there's a mana problem, or if you need more or less of a certain spell.

I dunno, it saves me money and it makes deck building more fun when I have the entire catalog at my disposal :p

edit: on the topic, I used to play a lot but haven't done it lately just because of lack of participation amongst my friends. I still like building decks though.
Title: Re: Magic: The Gathering
Post by: Arrow on June 21, 2011, 05:01:07 PM
I use the same method. I recently built an ally deck, green and white. Simple, been done before I'm sure, but fun. And it hasn't lost but once.
Title: Re: Magic: The Gathering
Post by: Malson on June 21, 2011, 05:36:51 PM
My favorite deck is my changeling deck. If you dont know what changelings are, they're creatures that have all creature types at once. Meaning they gain any creature-type specific bonus on the field, including the opponent's if they have cards like "All Slivers gain etc." or "All Zombies gain etc." But basically my strategy was to take cheaper, creature-specific cards and combine them in the changeling deck to make highly powerful creatures.

Take for example this card:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fgatherer.wizards.com%2FHandlers%2FImage.ashx%3Fmultiverseid%3D145804%26amp%3Btype%3Dcard&hash=e72cdb235cb526a87b41387c3a289b883f593af3)

and combine it with these inexpensive, but horrifically powerful enchantments:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fgatherer.wizards.com%2FHandlers%2FImage.ashx%3Fmultiverseid%3D12425%26amp%3Btype%3Dcard&hash=e15cc3dfc9c6f5015ed73fd623c5be297bd60e83) (https://rmrk.net/proxy.php?request=http%3A%2F%2Fgatherer.wizards.com%2FHandlers%2FImage.ashx%3Fmultiverseid%3D179426%26amp%3Btype%3Dcard&hash=b738170ade3d3932e4c9f674d67972492b3fc0f6)

and these handy spells:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fgatherer.wizards.com%2FHandlers%2FImage.ashx%3Fmultiverseid%3D152903%26amp%3Btype%3Dcard&hash=efe01baf9c883fc9d6a21ea1c23ebf91f1cb2640) (https://rmrk.net/proxy.php?request=http%3A%2F%2Fgatherer.wizards.com%2FHandlers%2FImage.ashx%3Fmultiverseid%3D143384%26amp%3Btype%3Dcard&hash=a559157471e3f4c8efe1f980c218a08970c9eba0)

and the game gets really fun for me, really quickly :p

The cards I tried to avoid were those that say "Choose a creature type" because changelings are all creature types anyway, and that takes away from the synergy of the deck. So yeah, I'm pretty proud of it :)
Title: Re: Magic: The Gathering
Post by: SirJackRex on June 21, 2011, 07:55:10 PM
I do the same. Gatherer and Apprentice are awesome.

Arrow, what Allies did you include? I'm building an Ally deck right now. I think I'm going White-Green-Blue-Black, but maybe just White-Blue-Black. I gotta buy a four Bala Ged Thief. That thing is hot shit. After that, I'm pretty much done with it.

So far my favorite card is Major Teroh:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fgatherer.wizards.com%2FHandlers%2FImage.ashx%3Fmultiverseid%3D29912%26amp%3Btype%3Dcard&hash=5a48923b787bf470925a8f039ecb34bd447890b2)
I was playing against a friend's rat deck. He was absolutely destroying me, until I pulled out Major Teroh and exiled all of his rats. At that point he screamed "No!" and threw his hand on the table. It's not really a great card, but it was particularly great against his rat deck because he didn't have many spells. It was just a lot of fun.

I should try a Changeling deck. I just started collecting again, so I've missed a lot.

Yeah, I have nobody to play with at the moment, so I'm kind of just building decks to play with in tournaments. It's not very fun when you don't have any friends with which to play and test your decks. :( However, it's still a lot of fun to build decks. Now that I'm living in a more populated area, I'll find some people surely.
Title: Re: Magic: The Gathering
Post by: tSwitch on June 21, 2011, 10:18:32 PM
ahh legacy.
Title: Re: Magic: The Gathering
Post by: Kokowam on June 22, 2011, 05:26:06 AM
Ahaha I played MTG with my brother and my friend last night. We were limited to the few cards my brother and I collected long ago. It was fun even though we didn't know what we were doing for the most part with cards from 2000. :P