The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: XaineC on December 17, 2010, 06:46:47 AM

Title: [Resolved] One Quick Question
Post by: XaineC on December 17, 2010, 06:46:47 AM
Okay, this is a simple question that no matter how much I search has not been answered. I use a timer for a mini game where it shoves you out of the building after it hits zero. How do I get the dag gum thing to go away after that. I'm trying to also use this as a means of making enemy-repelling items.
Title: Re: One Quick Question
Post by: Nessiah on December 17, 2010, 08:55:32 AM
can you provide screenshots on how it's supposed to work? I'm actually kinda confused after rereading.
Title: Re: One Quick Question
Post by: XaineC on December 18, 2010, 02:20:46 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi914.photobucket.com%2Falbums%2Fac344%2FXaineC%2FTimer.png&hash=a3a7fba8a7fd2c312177a498cff1e97706d4a31d)
The timer (circled) will not go away after it has run out! Not when I erase the event or exit the processing.
Title: Re: One Quick Question
Post by: Grafikal on December 18, 2010, 02:52:27 AM
lol, there is so much wrong with this
Title: Re: One Quick Question
Post by: heisenman on December 18, 2010, 03:15:23 AM
QuoteThe timer (circled) will not go away after it has run out! Not when I erase the event or exit the processing.
Did you use Erase Picture command?

I think it's better to use a self switch leading to a new empty event page instead of erasing the event, if you don't want it to reappear.
Title: Re: One Quick Question
Post by: Milespleasant on December 18, 2010, 10:24:52 PM
I think you should work on your mapping first, sorry for going off topic.

But your trees look retarded, and your character is standing on the tower. The timer problem can be easily resolved.
Title: Re: One Quick Question
Post by: XaineC on December 20, 2010, 04:00:09 AM
@Miles: My mapping was a problem with priority and I was standing on the tower because i ran through a series other events to set off the timer that made that so.
@Heisenman: I have tried the Erase Picture. And the self switch change tactic won't work either.

Here is what my event looks like currently.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi914.photobucket.com%2Falbums%2Fac344%2FXaineC%2FEvent.png&hash=233f321ed3f24379fcf178e78afac398c21b8b59)
Title: Re: One Quick Question
Post by: modern algebra on December 20, 2010, 04:43:03 AM
Well, A)

@> Control Timer: Stop

B) Are you using a script? It's been a long time since I used XP, but I seem to recall the timer just being a gigantic ugly number in the right hand corner. It doesn't have a little image placed under it and it's not in the centre of the screen. So, if it is a script and the Stop command doesn't make it go away, then it might just be a problem with the script. If you made the image with a Show Picture command, then an Erase Picture command would work.
Title: Re: One Quick Question
Post by: XaineC on December 20, 2010, 04:47:44 PM
Well. I am using a script, but i used the stop command before i ever put the script in my game and it still didn't work.
Title: Re: One Quick Question
Post by: XaineC on December 20, 2010, 04:50:03 PM
Okay then....I seemed to have figured it out. Close thread Plz