How do I stop the timer showing without disabling the timer altogether?
I have a random weather event system see, and I don't want the timer being ever-present throughout the game ._.
Well, I can think of two ways.
The first and simpler way would be to ignore the timer altogether and just have a parallel process do the job for you. You have it set so that it adds 1 to a variable "Weather" or such, and then guage what the weather should be based on that variable (make sure to reset the variable at some point).
The second way would be to go in and edit the scripts a little bit, so that you can make it visible or invisible by turning on a switch.
Quote from: Zylos on December 06, 2010, 04:00:50 PM
Well, I can think of two ways.
The first and simpler way would be to ignore the timer altogether and just have a parallel process do the job for you. You have it set so that it adds 1 to a variable "Weather" or such, and then guage what the weather should be based on that variable (make sure to reset the variable at some point).
The second way would be to go in and edit the scripts a little bit, so that you can make it visible or invisible by turning on a switch.
Which scripts would I edit? I'm not exactly a master at variables, I can only make Dungeons where the exit appears when a certain amount of monster have been killed...
Sorry, managed to edit the timer script. Can someone lock this please?