The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: SauriAngela on November 30, 2010, 11:19:53 AM

Title: Battle sound effect?
Post by: SauriAngela on November 30, 2010, 11:19:53 AM
I wondering...uhm, I'm kinda new here and uhhh...I don't know where to post requests so...uhm, I was wondering how do you change the sounds like in this video at :47 - :48 the "Final Fantasy" sound thing. Before the character says "Epic Fail"?

http://www.youtube.com/watch?v=toLVTz_rBLw&feature=related

My cousin siad it was on the script, and hell I don't know what to do...please help? *stupid question ended*
Title: Re: Battle sound effect?
Post by: EvilM00s on November 30, 2010, 06:53:47 PM
Looks like the "epic fail" is the sound file played when the skill is excecuted. If so, just change that.

Or is that not the sound you meant? I'm sorta confused about what sound you mean before that.
Title: Re: Battle sound effect?
Post by: Terra-chan on December 01, 2010, 05:47:56 AM
The sound meant is the one on the glyph that appears under the person.

It's probably in the customization in the script for displaying that skill. I'm not familiar with Tankentai, but I do know it has a section to customize the display of skills and customizing sounds is probably in there too. It could also just be part of the animation that is playing because you can assign sounds to animations.
Title: Re: Battle sound effect?
Post by: SauriAngela on December 01, 2010, 01:53:03 PM
@EvilM00s: Uhm, the sound before he/she said "epic fail"

@Terra-chan: Oh man, I'm not good at scripts >.<
Title: Re: Battle sound effect?
Post by: EvilM00s on December 01, 2010, 04:11:43 PM
Oh, I think I get it, now. In the SBS, go to line 570. In the column called, ID, you can replace the default with an animation you specify by it's number in your animations database. So if the default, 44 (Rise1 in the default DB) isn't your thing, you can replace it with anything else in the animations list, like 46 (Drop2). The crucial step here is that the animation plays a sound file you specify within the animation instructions. So if you want the same spell animation, but want a different sound, you just find the animation in your DB and replace it's sound.