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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: erthia on October 15, 2010, 03:34:52 AM

Title: [REQUEST]Grid Inventory and KGC Extended Equipment Compatibility Script
Post by: erthia on October 15, 2010, 03:34:52 AM
I have been playing around with the grid inventory script for a few days, and I think it is the best inventory system for my 1st persion rpg game, inspired by the Might and Magic series. The only problem I am having with it is that I cannot equip or unequip anything but the main armor types from rpg maker vx. I am using KGC Extended Equpment script which gives me a few more slots for gauntlets, cloak, amulet, etc. I need some kind of a update or patch that add the extra slots to grid inventory system. If this can be done, it will make the huge difference to my project.

Grid Script Inventory:
http://rmrk.net/index.php/topic,34041.0.html

Extended Equipment Scrip:
http://www.rpgmakervx.net/index.php?showtopic=15711

If you are interested in taking a look at my project you can check it out here:
http://www.rpgrevolution.com/forums/index.php?showtopic=43790&st=0#entry431558

Thanks,
Title: Re: [REQUEST]Grid Inventory and KGC Extended Equipment Compatibility Script
Post by: erthia on October 17, 2010, 05:50:26 AM
I no longer need a patch I figured it out, thanks.
Title: Re: [REQUEST]Grid Inventory and KGC Extended Equipment Compatibility Script
Post by: modern algebra on October 18, 2010, 01:39:34 AM
Good to hear :)