I didn't want to necropost on the original topic, (found here: http://rmrk.net/index.php/topic,25798.0.html (http://rmrk.net/index.php/topic,25798.0.html)) so here's my question.
Quote#==================================================
# @WTSweapon_experience
#---------------------------------------------------------------------------
# by modifying the case-when, adding whens for every actor, you are able to
# set what amount of experience with a given weapon type teh character has
# at the start of your game. That way a swordsman could be good with swords
# or a sniper with rifles etc...
#------------------------------------------------------------------
# default: @WTSweapon_experience = [0,0,0,0]
# @WTSweapon_levels = [0,0,0,0]
# template when [actor_id] then
# @WTSweapon_experience = [0,0,0,...]
# @WTSweapon_levels = [0,0,0,...]
# end
# !!! WARNING !!! be sure to add an element to these arrays for every weapon
# element type used, or you may encounter bugs later on; and try to line up
# weapon levels with the appropriate amount of experience, or when it
# auto-corrects, it will appear very buggy
#=============================================
case actor_id
when 1 then
@WTSweapon_experience = [0,0,0,0]
@WTSweapon_levels = [0,0,0,0]
when 2 then
@WTSweapon_experience = [0,0,0,0]
@WTSweapon_levels = [0,0,0,0]
end
end
So, how do I make it so actor 1 is, say, level 2 with the 22nd weapon element? o_O
Well, from what I read there, I would assume the following would work:
when 1 then
@WTSweapon_experience = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
@WTSweapon_levels = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2]
EDIT::
Nevermind, after looking at the topic I don't think that's correct. The first thing you need to do is go to this line:
$WTSelements = [17, 18, 19, 20]
Change it to add 22 as an element, so:
$WTSelements = [17, 18, 19, 20, 22]
Then, to start it at level 2, all you'd need to do is:
when 1 then
@WTSweapon_experience = [0,0,0,0,30]
@WTSweapon_levels = [0,0,0,0,2]
The 30 comes from this line:
$WTSexp_levels = [10, 30, 60, 100, 150, 210, 280]
since NAM says to try to get exp to match to level.
I see! That worked, thank you very much!
I don't suppose anyone's made a way for the players to see how much EXP they have per weapon?