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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: sacred on October 08, 2010, 01:38:03 PM

Title: [Request] Different battle goals
Post by: sacred on October 08, 2010, 01:38:03 PM
Different battle goals
10/8/2010




Summary
Normally, you can only win a battle by decreasing the enemies' HP to 0. Now I want to make the player so that they can defeat the enemies in different ways. There is only one option is posible in each troops.

Features Desired

Mockups
Well, none.

Games its been in




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Title: Re: [Request] Different battle goals
Post by: The Mormegil on October 08, 2010, 05:48:14 PM
This is something I've been thinking about for my own game too... but I'm busy for your other script right now. If you haven't find your guy by the time I finish it - unlikely at best, since it's a bit of a work - I can do this. No graphics included! XD
Title: Reply
Post by: sacred on October 09, 2010, 02:51:42 AM
I don't urge you to do it so quickly. You can do it until the end of this lunar year as i will be free at that time to test and work on the project. I have many tests at school these days, so i'm not so free now. Whatever, i'm just thinking about things for my game. I've just only made the beginning of the game.
Title: Reply
Post by: sacred on October 09, 2010, 02:52:50 AM
One more feature i want to add: compatible with YEM.
Title: Reply
Post by: sacred on October 26, 2010, 07:51:58 AM
BUMP.
Title: Re: [Request] Different battle goals
Post by: modern algebra on October 26, 2010, 09:44:16 PM
It seems neat. I am super busy this week, but remind me on Sunday and I'll see what I can do.
Title: Re: [Request] Different battle goals
Post by: CodeMaster on November 11, 2010, 09:30:37 PM
this would be useful in my game I wish somebody would finish it if they haven't allready
Title: Re: [Request] Different battle goals
Post by: sacred on November 14, 2010, 02:36:40 AM
Hey Robot Unicorn. Haven't you done it?
Title: Re: [Request] Different battle goals
Post by: modern algebra on November 14, 2010, 02:53:54 AM
No, I forgot all about it. Sorry.
Title: Re: [Request] Different battle goals
Post by: sacred on November 30, 2010, 10:45:21 AM
BBBBBBBBBBBBBBBBBBBBBBBBUUUUUUUUUUUUMMMMMMMMMMMMMMMMMMMPPPPPPPPPPPPPPPPPPPP
Title: Reply
Post by: sacred on December 05, 2010, 12:03:53 PM
BUMP
Title: Reply
Post by: sacred on December 07, 2010, 04:45:36 AM
Hey, modern algebra. You said you would fulfill my request. But till now, i haven't seen your results.
Title: Re: [Request] Different battle goals
Post by: modern algebra on December 07, 2010, 05:00:37 AM
Sorry, I've been busy, and I don't get paid for this, so every other obligation and activity in my life comes first. If I can find time over Christmas I might do it. Otherwise don't hold your breath.

Besides, I had looked at it a few weeks ago and kind of figured it was pointless, as you can do almost all of these with events.

For instance, you could have an event run every turn and use a variable to add together the MP of every enemy (it's an option in the variable menu). You could then use a conditional branch on that variable and if it equals 0, give the experience and end the battle.

Similarly, you could just do a check on whether all enemies have the certain state using the conditional branch option on the third page. If so, end the battle.

The easiest one is the character remaining alive until Turn X. All you would need to do is make two troop events. One would activate on Turn X, and it would end the battle with a win. The other would run on the condition that the actor's HP falls below 0, and that would end the battle with a loss.

For the minor enemies who keep reappearing, events that run on the condition that enemy's HP falls below 0 that resurrect it to full.

I can't remember if the timer runs during battle, but if so you would just need to make a moment event that checks the value of the timer via conditional branch. End it when it reaches x.

So on and so forth. Obviously a script would be more convenient, and I may do it should I find the time, but it certainly isn't a high priority. Sorry.
Title: Re: [Request] Different battle goals
Post by: sacred on December 07, 2010, 11:03:35 AM
I will wait. But you should know that I'm expecting this script.
Title: Re: [Request] Different battle goals
Post by: modern algebra on December 07, 2010, 12:11:41 PM
Expect it or don't, it probably won't be by me.
Title: Re: [Request] Different battle goals
Post by: CodeMaster on December 07, 2010, 09:29:14 PM
Ohhhh yah I forgot about troop events I can't belive I forgot
Title: Re: [Request] Different battle goals
Post by: wsensor on February 25, 2011, 04:48:07 AM
Is this still being looked at or thought of?
Title: Re: [Request] Different battle goals
Post by: hikomarukun on February 25, 2011, 06:56:42 PM
QuoteI will wait. But you should know that I'm expecting this script.

Really? He said you can do it without a script-easilly at that. Now stop being rude.
Title: Re: [Request] Different battle goals
Post by: sacred on February 27, 2011, 02:34:16 AM
I am waiting. But I can't imagine it took so much time.
Title: Re: [Request] Different battle goals
Post by: modern algebra on February 27, 2011, 05:06:16 PM
Well, waiting for whom? I told you I wouldn't do it. Maybe someone else will come along, but like I said, you can do almost all of them with events. Why rely on a stranger when you can do it yourself?
Title: Re: [Request] Different battle goals
Post by: wsensor on March 07, 2011, 08:03:17 AM
I feel bad now. I should not have even brought this topic back up.

I was using tankentai but I switched to yem (I like it slightly better even if I was more used to tankentai's system)
anyways using yem there are options to call common events before/after turns and such in battles so thats what I am using now lol.
Title: Re: [Request] Different battle goals
Post by: CodeMaster on March 08, 2011, 09:21:19 PM
In the top section you posted that it need to be compatiable with Yem but Yem can do must of these things without any extra scripts like killing a boss then all the other enimeies die.
Title: Re: [Request] Different battle goals
Post by: blackbox on April 23, 2011, 11:10:07 AM
maybe its to late but i want to say something hey sacred pls close this topic if you can do this with events then do it a game only with scripts is not a good game and why a script if you can use events? just for a moment it was said to me that i dont need a script for my project an i just accipt that and don't ask again and again he said he don't script it for you and i understand him i wouldn't script if i dont need