Different battle goals
10/8/2010
SummaryNormally, you can only win a battle by decreasing the enemies' HP to 0. Now I want to make the player so that they can defeat the enemies in different ways. There is only one option is posible in each troops.
Features Desired
- Win by decreasing the enemies' MP to 0.
- Win by passing specific states on all enemies.
- Win by all character remain alive in a certain number of turns.
- Win by killing only one main boss, but all the others keep returning when they are killed.
- Win after the timer goes to a specific time.
- Set condition on troop names.
- Compatible with YEM.
MockupsWell, none.
Games its been in
- ff6 ADVANCE, not the original version.
- ff10
Did you search?Yes
Where did you search?
- google, rmrk.net, rpg revolution, hbgames,...
What did you search for?
This is something I've been thinking about for my own game too... but I'm busy for your other script right now. If you haven't find your guy by the time I finish it - unlikely at best, since it's a bit of a work - I can do this. No graphics included! XD
I don't urge you to do it so quickly. You can do it until the end of this lunar year as i will be free at that time to test and work on the project. I have many tests at school these days, so i'm not so free now. Whatever, i'm just thinking about things for my game. I've just only made the beginning of the game.
One more feature i want to add: compatible with YEM.
BUMP.
It seems neat. I am super busy this week, but remind me on Sunday and I'll see what I can do.
this would be useful in my game I wish somebody would finish it if they haven't allready
Hey Robot Unicorn. Haven't you done it?
No, I forgot all about it. Sorry.
BBBBBBBBBBBBBBBBBBBBBBBBUUUUUUUUUUUUMMMMMMMMMMMMMMMMMMMPPPPPPPPPPPPPPPPPPPP
BUMP
Hey, modern algebra. You said you would fulfill my request. But till now, i haven't seen your results.
Sorry, I've been busy, and I don't get paid for this, so every other obligation and activity in my life comes first. If I can find time over Christmas I might do it. Otherwise don't hold your breath.
Besides, I had looked at it a few weeks ago and kind of figured it was pointless, as you can do almost all of these with events.
For instance, you could have an event run every turn and use a variable to add together the MP of every enemy (it's an option in the variable menu). You could then use a conditional branch on that variable and if it equals 0, give the experience and end the battle.
Similarly, you could just do a check on whether all enemies have the certain state using the conditional branch option on the third page. If so, end the battle.
The easiest one is the character remaining alive until Turn X. All you would need to do is make two troop events. One would activate on Turn X, and it would end the battle with a win. The other would run on the condition that the actor's HP falls below 0, and that would end the battle with a loss.
For the minor enemies who keep reappearing, events that run on the condition that enemy's HP falls below 0 that resurrect it to full.
I can't remember if the timer runs during battle, but if so you would just need to make a moment event that checks the value of the timer via conditional branch. End it when it reaches x.
So on and so forth. Obviously a script would be more convenient, and I may do it should I find the time, but it certainly isn't a high priority. Sorry.
I will wait. But you should know that I'm expecting this script.
Expect it or don't, it probably won't be by me.
Ohhhh yah I forgot about troop events I can't belive I forgot
Is this still being looked at or thought of?
QuoteI will wait. But you should know that I'm expecting this script.
Really? He said you can do it without a script-easilly at that. Now stop being rude.
I am waiting. But I can't imagine it took so much time.
Well, waiting for whom? I told you I wouldn't do it. Maybe someone else will come along, but like I said, you can do almost all of them with events. Why rely on a stranger when you can do it yourself?
I feel bad now. I should not have even brought this topic back up.
I was using tankentai but I switched to yem (I like it slightly better even if I was more used to tankentai's system)
anyways using yem there are options to call common events before/after turns and such in battles so thats what I am using now lol.
In the top section you posted that it need to be compatiable with Yem but Yem can do must of these things without any extra scripts like killing a boss then all the other enimeies die.
maybe its to late but i want to say something hey sacred pls close this topic if you can do this with events then do it a game only with scripts is not a good game and why a script if you can use events? just for a moment it was said to me that i dont need a script for my project an i just accipt that and don't ask again and again he said he don't script it for you and i understand him i wouldn't script if i dont need