Conditional Skills Script (maybe include armors/weapons/items too?)
9/13/2010
SummaryThis is a request for a recreation of syvkal's conditional skills script.
Due to incompatabilities between his script + his NOTES FIELD SYSTEM required addon not wanting to work due to who knows how many other scripts. (Not posting scripts since I would rather have a remade one anyways.)
Features Desired
- same as syvkal's conditional skills script.
- Perhaps make it to work with weapons/armors also? Not really needed since there are other conditional scripts for equipment. Would be nice if it was all in one script however.
- Have <item/weapon/armor OR item/weapon/armor OR skill/or different skill> possibilities. Meaning as long as you have one of several items/armors/weapons(for armors/weapons equiped that is)/or have a skill or a different skill learned. Where the skills show up as long as at least one of those is true or maybe several of those are true.
- IE: Skill 'Head Shot' requires 1 bullet(item120) | Must have a gun equipped(weapon(50,51,52,53,54,55,56,57,etc) | Must have the marksmanship skill learned.
- If true the skill would show. If false the skill would either be GRAYED out or not show at all.
- Would be nice if it could be used for equipment too. (Loosing an item if you attack with equipment).
- switch / variable use (if switch is on works off doesn't work/where in variable value is subtracted/added to till it runs out or hits a max)
Total Features in Syvkal's script.
[spoiler]
# STATE - Whether certain states are inflicted
# WEAPON - Whether certain weapons are equipped
# ARMOUR - Whether certain armours are equipped
# ITEM - Whether certain items are in your inventory (which can be used up)
# HP - Whether HP is MORE or LESS than a percent of the MAXHP
# GOLD - Whether the party has a certain amount of gold (which can be used up)
# LEVEL - Whether the LEVEL is MORE or LESS than a certain point
# CLASS - Whether the actor is a certain class
# PARTYMEMBER - Whether a certain actor is in your party (and alive)
# PARTYNUMBER - Whether a certain amount of actors are in your party (and alive)
# FREEHAND - Whether the actor has 1 or 2 free hands
# ATK - Whether the actor has a certain amount of ATK
# DEF - Whether the actor has a certain amount of DEF
# SPI - Whether the actor has a certain amount of SPI
# AGI - Whether the actor has a certain amount of AGI
#
# NOSHOW - Add this to make a skill not appear when it can't be used.
#
# Here is a list of examples to show you how to use each condition:
#
# STATE12 - State 12 must be inflicted to use the skill
# WEAPON1 - Weapon 1 must be equipped to use the skill
# ARMOUR2,9 - Both armours 2 and 9 must be equipped to use the skill
# FREEHAND2 - Both of the actors hands must be free to use the skill
# HPLESS25 - Health must be below 25% to use the skill
# HPMORE50 - Health must be above 50% to use the skill
# ITEM1,2 - Must have items 1, 2 and 3 to use the skill
# ITEMUSE1,2 - Must have and will use 1 of items 1 and 2 to use the skill
# ITEM1&3,2 - Must have 3 of item 1 and 1 of item 2 to use the skill
# ITEMUSE1&3 - Must have and will use 3 of item 1 to use the skill
# GOLD1000 - Must have 1000 Gold to use the skill
# GOLDUSE100 - Must have and will use 100 Gold to use the skill
# CLASS1,2 - Must be Class 1 or 2 (RTP : Paladin, Warrior) to use the skill
# LEVELLESS5 - Must be under Level 5 to use the skill
# LEVELMORE9 - Must be over level 9 to use the skill
# PARTYMEMBER4 - Must have Actor 4 (RTP : Ylva) to use the skill
# PARTYNUMBER3 - Must have 3 or more actors in the party to use the skill
# ATK100 - Must have ATK greater than or equal to 100
# DEF100 - Must have DEF greater than or equal to 100
# SPI100 - Must have SPI greater than or equal to 100
# AGI100 - Must have AGI greater than or equal to 100[/spoiler]
Mockupsnone
Games its been in
Did you search?yesh. I found 2 scripts.
1st was just a skills use items. (Was incompatible and was not exactly what I was looking for.)
2nd was Syvkal's conditional skills script. (Did not want to work. I think it might be tankentai, or a different script altogether kgc/yanfly. lol but it will not even read the module from his NOTES FIELDS REQUIREMENTS script.)
Where did you search?
- RMVXP
- HBGAMES
- RMRK
- rpgrevolution
- google search dundundun
What did you search for?
- Skills Consume Items
- Conditional Skills
Well, you can try my Equipment Constraints (http://rmrk.net/index.php/topic,27955.0.html) script. It's old, but it works with skills too so maybe it'll do what you want. I don't really remember it well so I kind of forget whether it works the exact way you want it.
This strangely never showed up in a search 0.o... Probably because I wrote consumes items in my searches lol.
I hope you end up rewriting that script and adding in OR features XD. I will try and use it for now. (Just gonna have it check for skills to require a skill learned and an item to use em for now)
lol problem with user.level on line 120 T_T