Trying to make a revival station which charges x amount of Gold per Dead Party member.
Variable(members in current state) x Variable(dead members combined levels) or something like that.
Store that in an in-game variable.
Just do it with an event? Check each party member for whether or not they have the state "incapacitated", add 1 to the variable.
That would require a great many conditional branches, wouldn't it?
There's no set party members in the project, and there may be any number of actors in the party. So, I'd have to make a conditional branch in order to check If actor is in party, and then a sub branch If actor has "dead" state for each one. I started to do it that way. But I feel like a script could store it as sort of a parallel process, which could add and subtract the number on its own.