Hey, so I was drafting some things for my title screen to make it look a bit better and I was wondering if there's a script out there that can remove the windowskin or something like that and just leave it as text only.
Now I'm not looking for anything special with colourful lines or anything like that, I'm just looking to get rid of any boxes around the text for the title screen only (I know how to change windowskins and whatnot, but just for future reference)
for the selection choices: "New Game", "Load game", etc.
Thanks in advanced if anyone can point me in the right direction.
(If I just have to color my own windowskins, that's fine too... I just don't want to screw anything up and just end up here again.)
Examples
[spoiler] (https://rmrk.net/proxy.php?request=http%3A%2F%2Ft2.gstatic.com%2Fimages%3Fq%3Dtbn%3AoEoSEMOyGE9opM%3Ahttp%3A%2F%2Fwww.rpgamer.com%2Fgames%2Fff%2Ffft%2Fscreens%2Ffft_02.jpg%26amp%3Bt%3D1&hash=91fa26891dfad4151bb578c3fdc875795d2f2f46)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Ft2.gstatic.com%2Fimages%3Fq%3Dtbn%3Au7OOHHJmR2EBqM%3Ahttp%3A%2F%2Fwww.rpgamer.com%2Fgames%2Fff%2Fff9%2Fscreens%2Ftitlescreen.jpg%26amp%3Bt%3D1&hash=f2891d519004d775ad59426b288a94f852d9e972)
[/spoiler]
At the moment, I am re-installing my VX (had to factory restore my comp, long story) but I think I recall...
There is a scene_title section on the script and I think you can control what you use as the backround there... Of course, if you put nil, it should make it not have any background... I'll know for sure in about 10 mins though.
yeah, nvm... I'm just an idiot.
:-X
as a side note... Love the avy, Locke, right?
This does nor really require a script, but I left an example below on a way you can make the windowskin invisible by changing it's opacity to 0.
It can be done with any window too by adding .opacity = (Opacity Value)
@window.opacity = 0 min to 255 max
It works with other types of objects too.
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
alias tds_opacity_remove_title_screen_create_command_window create_command_window
def create_command_window
tds_opacity_remove_title_screen_create_command_window
@command_window.opacity = 0
end
end