Anyone know how to make a consumable item that repels random encounters like that of most poke'mon games.
http://rmrk.net/index.php/topic,38387.0.html (http://rmrk.net/index.php/topic,38387.0.html)
It's a script, btw.
Could I use this script to be a temporary repel item?
If so do I paste : UEP_CONTROL_VARIABLE_ID in the notes box?
But then how would I make it last x number of steps?
I don't fully understand.
Just make the item trigger a switch, which triggers a common event that tracks the amount of steps in one variable, then see if that variable reaches that variable + x. Once that's over, you can just turn the switch back off. Figure out the rest.
Do an item linked with a common event...
I used a common event with a timer. When the timer runs out, the switch for the item turns off. How ever, when I attempt to use the item on the actor it makes that buzzing noise. Do I need to attach a hp + or something?
No, just change the scope of the item.
It works perfectly! :D thnks cozzie and others.