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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: romscho on July 14, 2010, 06:04:13 PM

Title: Creating an Item Menu (2k3)
Post by: romscho on July 14, 2010, 06:04:13 PM
This is my code so far.
What it does:
I push 2 and it takes me to the menu, changes sprite for all of half a second then changes back. Sprite is glued to the floor.
What I WANT it to do:
Free movement around menu, clicking on items will allow you to equip them to various buttons. Pushing 2 in menu will take you back to where you were just standing.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg706%2F9706%2Fitemmenu.png&hash=cbece2b489270505d0e2b127dae55d96caac6d52) (http://img706.imageshack.us/i/itemmenu.png/)

Uploaded with ImageShack.us (http://imageshack.us)

I was going to code the items as event with a simple choice and that choice affect my abs system already in place, as in clicking on the sword gives you a choice of applying it to 3 or 4. But that can't work if I can't move. No idea why, the tileset is made so you can move on it.
Title: Re: Creating an Item Menu (2k3)
Post by: doomed2die on July 15, 2010, 04:46:44 AM
Do you have an autorun event on the map? That will often freeze up any movement on the map. Set a "terminate event" or "end event" (forget what it's called in 2k3) or better yet, make the event a parallel process
Title: Re: Creating an Item Menu (2k3)
Post by: romscho on July 15, 2010, 06:47:22 AM
Yeah, I've yet to get an auto run to work. However this one is already being run as a parallel process.
Title: Re: Creating an Item Menu (2k3)
Post by: doomed2die on July 15, 2010, 06:48:43 AM
Can you send me a demo? I'd like to see for myself what's going on.
Title: Re: Creating an Item Menu (2k3)
Post by: romscho on July 15, 2010, 04:38:46 PM
Sure, I'm creating the game disk, but how would you like me to send it? Maybe you can figure out why all my titles turn out blue too.
Title: Re: Creating an Item Menu (2k3)
Post by: doomed2die on July 15, 2010, 09:38:40 PM
PM it to me if you don't want it public.

otherwise, when posting, use the additional options to attatch a file.
Title: Re: Creating an Item Menu (2k3)
Post by: romscho on July 16, 2010, 12:36:10 AM
Ok, so for some reason whenever I try to attach it to this, it just doesn't do anything. So I'll attempt a pm.


Also, as you will notice, my title screen is very off in color. I copy and pasted onto one of the generic titles because if I don't the picture is black, however if I do then the picture has some weird tint to it. Any ideas on why?
Title: Re: Creating an Item Menu (2k3)
Post by: doomed2die on July 16, 2010, 04:28:35 AM
Quote from: romscho on July 16, 2010, 12:36:10 AM
Ok, so for some reason whenever I try to attach it to this, it just doesn't do anything. So I'll attempt a pm.


Also, as you will notice, my title screen is very off in color. I copy and pasted onto one of the generic titles because if I don't the picture is black, however if I do then the picture has some weird tint to it. Any ideas on why?

That's weird... maybe it's your computer but I'll check and see if there's anything changing it. Might be a corrupt file too.
Title: Re: Creating an Item Menu (2k3)
Post by: romscho on July 18, 2010, 02:07:01 AM
So the menu works for the most part, except for now, whenever you have ABS switched on the sprite will change for one second then change right back. Not sure why, especially since the sword abs is turned off by the item menu and does not affect (in the code) the item menu. Also, once you have an item in the menu and put it to the 3 button it does the same thing. I can't find anything in the code that would be doing this...