I could'a swore there was a button to do this. I want traditional save points in my game, and can't do it because of this. :I
Quote from: Anski on June 30, 2010, 06:54:50 AM
I could'a swore there was a button to do this. I want traditional save points in my game, and can't do it because of this. :I
go into the script editor, find "Scene_Menu"
find [spoiler]def create_command_window
s1 = Vocab::item
s2 = Vocab::skill
s3 = Vocab::equip
s4 = Vocab::status
s5 = Vocab::save
s6 = Vocab::game_end
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
@command_window.index = @menu_index
if $game_party.members.size == 0 # If number of party members is 0
@command_window.draw_item(0, false) # Disable item
@command_window.draw_item(1, false) # Disable skill
@command_window.draw_item(2, false) # Disable equipment
@command_window.draw_item(3, false) # Disable status
end
if $game_system.save_disabled # If save is forbidden
@command_window.draw_item(4, false) # Disable save
end
end
[/spoiler]
exchange s5 with s6 , makes "s5 = Vocab::game_end" (delete s6 = Vocab::game_end)
delete s6 here " @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])"
then
[spoiler]Sound.play_decision
case @command_window.index
when 0 # Item
$scene = Scene_Item.new
when 1,2,3 # Skill, equipment, status
start_actor_selection
when 4 # Save
$scene = Scene_File.new(true, false, false)
when 5 # End Game
$scene = Scene_End.new[/spoiler]
exchange when 4 with when 5 , makes :
when 4 # Save
$scene = Scene_End.new
delete when 5
OR
in an event page 3
go to system settings
"change save acces"
disable
If you don't mind it being in the menu, but just want to disable the option, you can use the event command: Change Save Access and disable it.
Ah, so you did.
Thanks bros, shit's resolved. :D