I've got a world map where I decided instead of using Action Button to transport while flying from map to map, I would use player touch, to emulate a free flowing effect.
The problem is I forgot player touch doesn't work while 'through' is on.
Is there a way to temporarily override this?
You could probably use a parallel process in the world map that checks the X and Y variable of the airship, and the X and Y variable of the player, and then check if they're the same.
Quote from: cozziekuns on June 23, 2010, 08:38:05 PM
You could probably use a parallel process in the world map that checks the X and Y variable of the airship, and the X and Y variable of the player, and then check if they're the same.
yep, this is exactly what I did, by sticking a "four winds" sprite on each map to control them. Saved me like 150+ events per page.
Any idea on how to keep a sound track playing while a switch is loaded? I want "airship" soundtrack to be consistent even when being transported to another part of the world map. At first I thought I could turn off world map sound tracks and then turn them on through the events that go to the world map, but eventually that's going to be ridiculous. I have over 40 maps and I'm only about 12% done.
Common events should be key here.