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Print Page - Typing like a table?

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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: shintashi on June 20, 2010, 08:08:41 PM

Title: Typing like a table?
Post by: shintashi on June 20, 2010, 08:08:41 PM
i'm looking for a way to type so that the words can be aligned properly into two or three columns. I've been using ccoa's ums but even without it, I don't know of a simple way to get precision columns. Should I temporarily change the font to something with uniform character width (if such a font exists) or is there some alternative method?
Title: Re: Typing like a table?
Post by: modern algebra on June 20, 2010, 08:16:14 PM
Courier New is a font like that.

Otherwise, I wrote something like that for my message system for VX (the tab feature) - it's not hard to do so you could look at that if you wanted and recreate it in XP. All you will need to do is make a code that changes the x value for drawing.
Title: Re: Typing like a table?
Post by: shintashi on June 20, 2010, 08:52:07 PM
Quote from: modern algebra on June 20, 2010, 08:16:14 PM
Courier New is a font like that.

Otherwise, I wrote something like that for my message system for VX (the tab feature) - it's not hard to do so you could look at that if you wanted and recreate it in XP. All you will need to do is make a code that changes the x value for drawing.

I would definitely like to do that, though right now I'm running into a perplexing problem with using a window height of 256 (said table above) combined with Input number.

I've basically got


$game_system.window_height = 256
text: blah
text \inc (options)
text \inc (options)
text \inc (options)
Input Number: [0013], 2 digit(s)
$game_system.window_height = 128


but it pops up the (uneven) table without the input, then when the table is closed, the input box appears empty. I've seen this a lot with UMS but I've never tried using an input number with a large table before so I'm kind of stumped. Not many people are going to remember items from a giant list so following up with 'what was your choice?' is just going to make the players upset.