The RPG Maker Resource Kit

RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: esukamto on June 02, 2010, 08:36:40 AM

Title: DIVINE HEART - Artworks
Post by: esukamto on June 02, 2010, 08:36:40 AM
Working Title: Divine Heart
Both the words 'Divine' and 'Heart' here is related with the storyline and the game's system.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot002.jpg&hash=425026fa5dbb304cedf581bb087bc501bbca8ab8)
This was an idea for my RPG project I was working on about 4-5 years ago. It's basically a potluck of previous games that I consider classics. It went to a point where there were too many ideas, too much ambition, and not enough direction (Also not enough time, resources, and determination, but you know the drill, so it was hella abandoned.). Feel free to add comments, criticisms, responses, suggestions, contributions that could send the project back on track. I'd be more than happy.

Some games that inspire this project:
[spoiler]
For the relationship between human and gods. VP has 3 different endings that's related with a variable called Seal Rating (sealing Lenneth's memory), and I decided to have something like that too, but more complicated (See Vileness). Also, the ambience of the project would be rather melancholic just like VP.

For it's music and an unforgettable world map experience. PUZZLE is a big, fun thing here. Also a character would have bullet/ammo system, but it's still optional.
For its originality and effectiveness in battle system logic. The project will have less quantitative skills and spells (e.g. weak fire spell vs Ultimate-instant-death-9999 spell) but more qualitative skills (In FFT for instance, the skill Gained JP Up is among the first skills learned in the game but remained one of the most important throughout the game.)
Just because I was inspired for the title to have the word "Heart" in it.[/spoiler]

Some animes that inspire me:
[spoiler]
I really like how the main villain. Naraku, is sly and cowardly. Like my main villains, he's either always using other people's misfortunes or managed to trick to get his own hands remain clean. He's always mysterious throughout the story and wouldn't truly reveal his true self until some point in the game.

What could be better and cooler than a sly and cunning organization comprised of a set of people that wouldn't be functioning perfectly if one is missing (like dinner utensils). The Phantom Troupe is the best example out there of a villain group that acts so mysterious, so merciless, so heartless, and oh-so-clean.  Their acts are a perfect combination of brain and muscles. In this project there will be an organization comprised of 5 people, each has an important role outside their org. and each is exquisitely deadly.[/spoiler]



Features:

[spoiler]
[/spoiler]


Characters:
                                             
[spoiler]
"Super"

Villains

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2Fuziel.png&hash=19bddf983e8f5b474a1982314c7a2ffe3bba8e3b) Uziel, specialty: Disguise
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FAline.jpg&hash=9d2b627bc70056c702870299f881c49f638ab0b5) Aline, specialty: Poison
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FBlanche.jpg&hash=ef7b9f2ec4486c0135afe29122ce93d81b7b6742) Blanche, specialty: Modern Weapon
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FKurzak.jpg&hash=2f25196900202e43b81441145ddcd451ffacdada) Kurzak, specialty: Mechanical[/spoiler]


Screenshots (and initial plot):


[spoiler]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot006.jpg&hash=9354486efa220c20b2692274b1421f98a51816ff)
The main character is a commander in an army ready for a war between 2 regions: Dankmarch and Zemager. He's particularly assigned in Blue Barrack at Feroland (Sorry for the goofiness).



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot007.jpg&hash=334ab4e26463e77e64e588ba036f42d04d9ad119)
Feroland Army has 3 main troops: Red, Blue, and Green. Each troop has its own specialty. Blue is specialized in tactical infiltration and information, and also engaged in battles but not as front-liners. Red is main assault team and Green is research database, aid, and machinery. There are 2 other Commanders and 1 leading General.



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot004.jpg&hash=4f0404e11e08c31db89cadc0f8ca8ee51c9ae5c7)
GPS mapping system



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot012.jpg&hash=53f8225d85363797686d8765dc2210d0ca7f24fa)
A hut on a hill. (Frabell Hill)



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot003.jpg&hash=f6a6d6e60442d0bcaac97533cbd8dc7283d33595)
The cat as the narrator of the game



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot005.jpg&hash=dc752dcb5b96bd516427a74f55f54cc4bc710af5)
PUZZLE, big complicated one



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot009.jpg&hash=bcccce10a51a02bf95bd1ce9949d14fab8f20d58)
dimly lit bridge during night



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot011.jpg&hash=3f76c110f33314b525f0693d86c7bedc69cb2a5f)
This scene is the beginning of a series of bizarre events that would lead to the birth of the main antagonist.



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot008.jpg&hash=c9c3f70b97280739d109bebd5b3128dc1b4953dd)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot014.jpg&hash=3df534103004b00506fdc0b63f3d26afca2c72d1)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot001.jpg&hash=6ad142d8683351320a2dfb5a16a0684033a361c9)
Battle Scenes



(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot013.jpg&hash=dc14889ff6bd0a95059a034c72e83a83a8ac927f)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FScreenShot010.jpg&hash=86d9631e8c08f7eed10621325835adba8a3f442d)
Intro to Title scene[/spoiler]

New Artworks
[spoiler]
Sorry, still learning Watercolor pencils. These are my first attempts with this medium.
[fleft]

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FArtworks%2FFigure_Dupher.jpg&hash=ec864a5cc38c9bcc3c8169ea5259e7931a8125bf)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FArtworks%2FProfile_Dupher.jpg&hash=299ffdee099f9fe469237b692e24b3b9cf262e39)[/fleft]
Hero: Dupher
Commander of Blue Barrack, Feroland, Dankmarch.
A silent type. Dupher is not regarded by his troops as a commanding leader, but more as a trustful companion. His childhood background is unknown and was introduced to the army by his master, Belairon, who taught him all the necessary swordsmanship. He has 2 soldiers whom he rely the most, Skenny the Chemist, and Bordo the Swordsman. The three of them have successfully completed a lot of missions as a trio. During one mission, he met Karra, an archer of the enemy's legion. An unexpected event lead them to being fugitives and rejected by their home bases. Later on, they discovered someone has been framing them, not for money, not for prize, not for the war, but something else bigger...




























Main Skills:






























[fleft]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FArtworks%2Fgreen_Demon.jpg&hash=40ee2ecf8e766722f275ef34434045c727f1e4d7)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi978.photobucket.com%2Falbums%2Fae263%2Fsoekamtoe%2FArtworks%2FProfile_greendemon.jpg&hash=5a67712563110d0daeb0d7ed4e11f00ebaadc155)[/fleft]

Villain/Monster: The Green Demon
























































*NOTE I will update this bit by bit. Meanwhile, please do jump in. What's good? What's bad? What should be avoided? What should be continued?
Thanks a lot!
Title: Re: DIVINE HEART (yes I broke the cliche title rule) - OPEN FOR DISCUSSION
Post by: Zylos on June 02, 2010, 03:05:02 PM
Interesting... I'll be sure to keep an eye on this one.
Title: Re: DIVINE HEART (yes I broke the cliche title rule) - OPEN FOR DISCUSSION
Post by: modern algebra on June 02, 2010, 09:10:01 PM
Well, some of the mapping looked kind of nasty, but after the first two the maps looked pretty good. I like the features you have planned and I think you're going about it the right way by determining what features would work for your game; a lot of RM users just throw in any features they think are remotely cool without thinking how it interacts with the rest of their gameplay. But you have a good plan for it I think. I hope that you get back on track and to see this game finished one day. Good luck! :)
Title: Re: DIVINE HEART (yes I broke the cliche title rule) - OPEN FOR DISCUSSION
Post by: esukamto on June 02, 2010, 09:25:51 PM
Thank you modern algebra! Now that's something I would call feedback. I guess the reason why the first 2 screenshots look nasty is because I was trying to make the map experience actually look like a large conference room in scale with the size of the sprites. But they do look bad, and making maps too big to fit the screen is not a good idea.

I think this project need more blast. It needs something (concept artworks) that can launch this game to the sky. I might be working on those artworks (since I'm an art student, pretty confident with my drawing skill, lulz.)

keywords for the game: Gods, Divine Power, Characters that can transform, and a haunting, hard life of the human environment. The characters here are actual heroes, for they would change the current sad condition of their world.