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RMRK RPG Maker Creation => Projects => Topic started by: tSwitch on May 28, 2010, 06:08:42 PM

Title: [C++] X-Dodge
Post by: tSwitch on May 28, 2010, 06:08:42 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimgur.com%2FD1krk.jpg&hash=a33d6e7b266638b64cc48e4ec8aee598d3f895aa)

Premise:
X-Dodge is a game I made for a class on game engine design.  We made an engine through the class, then (on Tuesday) were given a the assignment to make a simple game in a week.  This is my game.

Gameplay:
X-Dodge (or just Dodge) is a hybrid of Avalanche and Simon.
You use your mouse pointer to move the little dot around the circle, avoiding the Flying Killer X's of Doom, while trying to stay on the lit up areas of the track for maximum point gain.  The pointer must remain in the track or you'll suffer a fate worse than death, so trust me don't do it.

Instructions:
The game is packaged in an installation file (.msi), just run it to install
It installs to C:\[Program Folder]\Temperance Games\X-Dodge\
IF THE INSTALLATION FAILS, PLEASE CONTACT ME ON THE FORUMS OR VIA EMAIL AND TELL ME THE ERROR YOU GOT AS WELL AS YOUR OPERATING SYSTEM, YOUR DIRECT X VERSION, IF YOU HAVE .NET 3.5 OR ABOVE, AND IF YOU HAVE A WINSXS FOLDER UNDER C:\WINDOWS\

Download:
DOWNLOAD HERE (http://dl.dropbox.com/u/3844545/X-Dodgev099.zip)

Screenshot:
[spoiler]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimgur.com%2FoLoc8.jpg&hash=b0bd4aad3daf3a1f78b346ac549d50f63728fb06)
[/spoiler]

Features:

Known Bugs:

To Do:

Contact:
If any bugs are found, or you have any other feedback send an email to Rockman922@hotmail.com
Title: Re: [C++] X-Dodge
Post by: SirJackRex on May 28, 2010, 06:33:47 PM
Very nice game, even before the fact that you had made in in under 18 hours! The shifting bonus zones are cool. I only played a few minutes worth, but you could add some sort of special attack every 60/45 seconds that will temporarily stop the crosses but shoot out large blast. I don't know, just an idea to give it more variety.

I encountered no bugs, but might I suggest that you add something that says to press space bar on the start menu? "Place Mouse Here" suggests that placing the mouse there will start the game.
Title: Re: [C++] X-Dodge
Post by: cozziekuns on May 28, 2010, 06:37:41 PM
Mr. JackRex is right, I had no idea how to start the game till I read the readme.

Otherwise, it's a pretty cool game. I managed to get up the Speed 4 until I died. Bullet hell games are not my forte...
Title: Re: [C++] X-Dodge
Post by: tSwitch on May 28, 2010, 07:16:28 PM
Yeah the press space will be on the non-placeholder title/gameover that I need to make.
Uploading an updated version that makes it so that unless you're on a colored section, you don't gain points, as well as making the particle animations smoother.

edit: up.
Title: Re: [C++] X-Dodge
Post by: cozziekuns on May 28, 2010, 08:52:29 PM
Is there any way to pause the game? I was on 3000 odd points and I wanted to check something out on the net and I realised that you couldn't pause it -.-
Title: Re: [C++] X-Dodge
Post by: tSwitch on May 28, 2010, 08:55:14 PM
Quote from: cozziekuns on May 28, 2010, 08:52:29 PM
Is there any way to pause the game? I was on 3000 odd points and I wanted to check something out on the net and I realised that you couldn't pause it -.-

not yet, I haven't programmed it.
Title: Re: [C++] X-Dodge
Post by: Mr_Wiggles on May 28, 2010, 10:36:51 PM
Sweet game, is this something that you will continue to work on or is it just to get the grade for the class?
Title: Re: [C++] X-Dodge
Post by: tSwitch on May 29, 2010, 12:11:53 AM
Quote from: Mr_Wiggles on May 28, 2010, 10:36:51 PM
Sweet game, is this something that you will continue to work on or is it just to get the grade for the class?

I'm going to finish it up and probably expand it, or fix up the algorithms to work better for game balance, but it's not going to be a super huge game project.