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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Solundor on May 25, 2010, 08:27:35 PM

Title: [Test] Lights Out Mini Game
Post by: Solundor on May 25, 2010, 08:27:35 PM
I have made a mini game "Lights Out" and I would like some comments on it
all you have to do is switch all the light off then call to the old man

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F6962%2Flomg.th.png&hash=386a771f3a6fedeada44d9144d75b500561c2640) (http://img444.imageshack.us/i/lomg.png/)


and I would like to send this to my friends but they don't have RPGMXP and they are not going to download it, they are using WIn7, how do I make it work for them
Title: Re: [Test] Lights Out Mini Game
Post by: cozziekuns on May 25, 2010, 08:44:22 PM
In the minigame I've only beaten level one :(

It's a bit hard for me, but it seems to work fine.
Title: Re: [Test] Lights Out Mini Game
Post by: Mr_Wiggles on May 25, 2010, 10:19:34 PM
looks good, the animation of the button moving down is slow looking, but its still a fun mini.

what gave you the idea? Whats to the core like, (mostly switches or variables)? How long did it take you, what kind of other event systems have you made?

suggestion:
you could make the game auto start the next level when the puzzle is completed.
Title: Re: [Test] Lights Out Mini Game
Post by: Solundor on May 26, 2010, 02:27:52 AM
Quote from: Mr_Wiggles on May 25, 2010, 10:19:34 PM
looks good, the animation of the button moving down is slow looking, but its still a fun mini.

what gave you the idea? Whats to the core like, (mostly switches or variables)? How long did it take you, what kind of other event systems have you made?

suggestion:
you could make the game auto start the next level when the puzzle is completed.

PUZZLE PACKAGE by Bayard Zylos, his First puzzle. Mostly switches and Common events.
It took me 2 to 3 Hours to find the right way of doing it after that less that an hour and I have made nothing really this big just some small quests but I am going to try to make some more mini game like Snake, tower defence(trying to help) and some more but I can't think of any at the mo
and i don't know how to auto start the next level when the puzzle is completed, if you look at the Common events "954:Puzzle One win" you can see how I check to see if all lights are off. Unless I make a parallel process yes thanks

and at cozziekuns this will help :P
http://www.whitman.edu/mathematics/lights_out/
Title: Re: [Test] Lights Out Mini Game
Post by: Mr_Wiggles on May 26, 2010, 04:04:14 AM
the game is encrypted so i can't look at the commons.
Title: Re: [Test] Lights Out Mini Game
Post by: Solundor on May 26, 2010, 01:49:40 PM
My bad, ok here is the unencrypted one, sorry about that

I use switches 0501 to 0525 and Common events 901 to 963