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Other Game Creation => Game Creation General Chat => Topic started by: DarkDestroyer on May 25, 2010, 05:25:29 PM

Title: RMVX Engine Question
Post by: DarkDestroyer on May 25, 2010, 05:25:29 PM
Hello everyone,
I'm not too sure whether this belongs here or not, but I have a question regarding the RMVX Engine. As many are you are already probably familiar with the RPG Maker 2000, 2003 and XP engines, they all have a "select" feature where you can select specific portions of your map, cut, copy and paste the tiles. I'm wondering how this is done in VX. I need to move some of my maps tiles around.

Thanks for your help.
Title: Re: RMVX Engine Question
Post by: Zylos on May 25, 2010, 05:27:46 PM
I believe that that feature isn't available in VX. Sorry. ;-;
Title: Re: RMVX Engine Question
Post by: Grafikal on May 25, 2010, 05:52:19 PM
Yeah ya can. I don't know where it's located or in the programming or anything, but when painting on the map, you just right click and drag to highlight a portion of the map (and copy it) and then left click to pasted that section anywhere. You're asking about the engine, so that's why I'm assuming you're trying to program something around it? Idk, but you can copy/paste sections of your map. Just make sure you're using the pencil tool when you highlight and paste. I think any of the others just fill in the upper-right most tile if you do that and don't paint properly.
Title: Re: RMVX Engine Question
Post by: Zylos on May 25, 2010, 05:59:58 PM
I think he means more the selection feature in RMXP, where you could copy a particular section to a clipboard and paste it even in another game. The way you described is probably a good enough substitute, just not exactly what he means.
Title: Re: RMVX Engine Question
Post by: Grafikal on May 25, 2010, 06:16:56 PM
ohhh, too another game?! idk i haven't tried lol
Title: Re: RMVX Engine Question
Post by: Sashikinaroji on May 25, 2010, 09:31:35 PM
The only thing I can think to do would be to import data pertaining to the map into the new folder... That is, if you want to move a map from project A to project B, open both of their folders, and go into the data subfolder.

From there, choose the map number of the map you wish to move, and copy it to the other game. However, this may not work, and only works in theory until proven otherwise.
Title: Re: RMVX Engine Question
Post by: Grafikal on May 25, 2010, 10:34:21 PM
You could move the map data, but it wouldn't include the event data and things like that, which sometimes is a problem - or it would be for me. I tend to use events as another layer for my maps and add animated bits on maps. Also, it would overwrite all the maps you have in the project you're importing them into.
Title: Re: RMVX Engine Question
Post by: Sashikinaroji on June 04, 2010, 04:52:05 AM
not neccesarily...

If you make some dummy maps, to make the number of your maps higher (say, i fyou have 4 maps on project A and 3 maps on Project B), then you can make it work...

Like, make 3 fake maps for project A (a number equal to the maps in Project B) and then the next 4 maps are your maps you wanted. Then, when you copy th emaps, you just exclude the dummy maps (as each map is stored as it's own file in the data section)

see what I mean?
Title: Re: RMVX Engine Question
Post by: Mishka on June 04, 2010, 09:15:30 AM
You can directly copy/paste maps/event data into other projects. My brother does that all the time, though the transfers have to be fixed.