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RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: even821 on May 14, 2010, 10:24:34 PM

Title: my rmxp game - apocalypse
Post by: even821 on May 14, 2010, 10:24:34 PM
note: i am not working on this game anymore. all of the files got deleted :(


what program am i using:

rmxp




about the game:

tha game is gonna be about the apocalypse(the end of the world)




story line:

ten years ago a group of demons tried to destroy the world. a brave fighter called Artimeus gathered a group of knights. these fighter called themself the knights of honor. they fought against demons to prevent them to let lucifer(the devil) out of his cage. the war lasted nine long years and many people died during it. but in the end artimeus and his men won. now, 1 year later, it has started all over again. artimeus and his men recruits new people to fight along side of them, in hope of defeating the demons once again.




characters:

heroes:

isak           - the main hero
granpa      - the grandfather of the main character
artimeus    - the creator of the knights of honor. he's also the man in charge of your training.

villains:

lucifer (the devil) - the main villain in the game. strongest enemy
sylar                    - lucifer's right hand man. the strongest demon, second strongest enemy




team working on it:

i'm the only person working on it at the moment. if you wanna help i would apriceiate it(spriter and scripter needed)




scripts used:

ccoa's ums
xas battle system
Stormtronics CMS




scripts i'm going to use:

xas battle system
a day and night system
a weather system
a advanced menu system




thanks to:

ccoa for the ums(universal messaging system)
zylos for the help on fading out music in intro
xas for the amazing battle system and grafics to go with it
blizzard for the cool cms




pictures:

home town
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi873.photobucket.com%2Falbums%2Fab297%2Feven821%2Fhometown.jpg&hash=8f293569c0ef1f337ff5615835859aa5e24359f3)

picture of battle system.(while doing the special move "shadow dancer")
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi873.photobucket.com%2Falbums%2Fab297%2Feven821%2Fshadowdancer.jpg&hash=481eb0ac20d065f77b64ad427cd7402fce2e4ca0)




demo:

http://www.sendspace.com/file/pbp3v1 (http://www.sendspace.com/file/pbp3v1)




note:

im not a very good game maker(yet), so please give me feedback on my game and tell me how to make the game or this post better.
Title: Re: my rmxp game - apocalypse
Post by: even821 on May 15, 2010, 07:10:37 PM
any feedback?
Title: Re: my rmxp game - apocalypse
Post by: Mr_Wiggles on May 15, 2010, 07:15:26 PM
Seems like a nice first project to get the feel of the program.
Title: Re: my rmxp game - apocalypse
Post by: even821 on May 15, 2010, 08:33:39 PM
its not really my first game using rmxp. its more like the second but i had a two year break with no game making so i dont remember much + the game i made 2 years ago was really bad lol
Title: Re: my rmxp game - apocalypse
Post by: Mr_Wiggles on May 15, 2010, 08:35:35 PM
Yea working with something then taking along break can make you forget even the simple things.

How far would you say this is in 0 - 100?

What kinda scripts are you looking at that you would need?
Title: Re: my rmxp game - apocalypse
Post by: even821 on May 15, 2010, 08:48:41 PM
Quote from: Mr_Wiggles on May 15, 2010, 08:35:35 PM
How far would you say this is in 0 - 100?
not to sure about what u mean but if you mean rate my game id probably give it a 45/100.

Quote from: Mr_Wiggles on May 15, 2010, 08:35:35 PM
What kinda scripts are you looking at that you would need?
curently im trying to get these scripts:

a battle system better than the default(haven't really chosen wich tybe of battle system yet)
also scripts like weather systems and time systems.
Title: Re: my rmxp game - apocalypse
Post by: Mr_Wiggles on May 15, 2010, 08:53:19 PM
Yea for time systems i would look into Kyloc's script, and weather id look at cocoa's weather script.
But in order to get a functional weather system that has random weather you'll have to make either a script or an event system.

and i was asking in percentage of completion.
Title: Re: my rmxp game - apocalypse
Post by: even821 on May 15, 2010, 08:56:25 PM
il check out those scripts.

and i dont really know the percentage of completion yet
Title: Re: my rmxp game - apocalypse
Post by: even821 on May 16, 2010, 02:42:26 PM
updated the  demo:

-i removed the name input
-i added a abs(xas abs)
-added a couple of monsters to my forest

please download it and tell me what you think