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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: alex1111333 on May 09, 2010, 06:25:33 PM

Title: Underground areas
Post by: alex1111333 on May 09, 2010, 06:25:33 PM
My game calls for a city only reachable if you dig your way there, so could there be a way to make it so that if you are standing above the area and press a key (G preferred) you will go into a digging screen with % of way to city I'll show an example:
Keep in mind, it's just a crude sketch. The faster you tap G the quicker you go downward.
Title: Re: Underground areas
Post by: Zylos on May 09, 2010, 06:36:18 PM
One, you could probably do this with events and some graphical know-how.

Two, with the number of requests you've made lately, you might want to take a step back and just make something simpler to start yourself off with, since you're still fairly new to using RMVX. I mean this with no disrespect.
Title: Re: Underground areas
Post by: cozziekuns on May 09, 2010, 06:47:31 PM
Yeah, you could definately do this with events.

Since you'll never learn anything if I just tell you the answers, I'll be nice and give you a few hints.

- Get to know the move route function.
- Labels and Loops are your best friend.
- Variables are cool.

And biggest of all:

DON'T MAKE A SCRIPT FOR SOMETHING YOU CAN DO WITH EVENTS.

(Take Zylos' advice too, start off with something simpler. We don't want to do calculus when we haven't even mastered algebra, no?)
Title: Re: Underground areas
Post by: alex1111333 on May 09, 2010, 10:45:41 PM
Hmmm... well... I could give it a try... I guess...
Title: Re: Underground areas
Post by: Grafikal on May 09, 2010, 11:12:41 PM
I assume this is for a mini-game? If so (or not, either way) you'll have to create a way to make the player feel like he's actually in a side scroller and only on 2 dimensions. You'll have to event it in such a way that there is no way for the player to walk up or down, but only from side to side. The up/down exception is when they're digging. That's why you'll be using the movement commands a lot.
Title: Re: Underground areas
Post by: alex1111333 on May 09, 2010, 11:55:17 PM
Thanks for the info.