This one should be pretty easy. I'm using a script that displays a name over specified events with "[FS]" in there name. Unfortunately, there is no way to turn that off in game. So, when I kill an enemy or need something to go invisible, the name is still displayed. All I need to do is have the event name "Wolf[FS]" change to "Wolf". I know this can be fixed with one a one line script, I just can't figure out what the exact command is. I tried looking through the script editor, but I couldn't decipher what actually named the events.
For those of you looking for a bit more of a challenge, I'd also like to be able to change the font style/color that is displayed for floating event names (such as red text over difficult enemies, green text for friendly units, or bold letters for boss names).
The floating event name script is part of a compilation posted by Woratana, if you want to take a look at it.
http://www.rpgmakervx.net/index.php?showtopic=7797&st=0&p=75607&#entry75607 (http://www.rpgmakervx.net/index.php?showtopic=7797&st=0&p=75607&#entry75607)
Well, you could try my Character Hover Graphics (http://rmrk.net/index.php/topic,31941.0.html) script; it's a little more involved since you have to specifically do a call script command for every event that you want to put a thing over, but you can turn it off at any time and set font and colour as well.
While giving the ability to change the name of an event through scripting is not hard, it's harder than you think it is since event names are stored in the data files. This means that you shouldn't directly alter them since changing them would alter them for all save files. What needs to be done is set up a new hash in-game that will save with save files and have them contain the altered names. It's not overly difficult, but it is more than a one line script. Anyway, if the Character Hover Graphics doesn't work out for you, I can write it for you.
This is perfect, thanks a million!