Updated tileset, looking for critique
maps
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F23l11tz.jpg&hash=784036c81ff3fbf889ab658c313e53b386dce202)[/spoiler]
Any constructive feedback at all would be appreciated =)
The first of the two (the more desaturated map) is definitely my favorite.
High saturation is a neat style for more 'cartoony' games.
I think your characters fit better with this new map.
Yeah, that's the one I'm liking most. I feel like the grass and the dirt could use a little more color though, as it looks pretty dull to me.
Thanks for the reply =)
I like them :) I think the first one's pretty good how it is. I wouldn't know about those kind of things, though. You know what? I'm gonna attempt to make a tileset now.
lol I'm glad I've inspired something XD
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv724%2Fprozzak_boy%2Fzjjib9.jpg%3Ft%3D1275878711&hash=a3048ffa8524bc8d42b4c233160874ffa73313aa)
Alright. First I want to say, excellent job. I liek the look and style. I'll just point out a few... inconsistencies?
RED Circle:: Pattern error. in the 3 long circles you can see the grassy layer coming up the edges behind the rocky wall. In the 2 small circles, the corners are missing the closing piece of rocky texture on the top corners.
BLUE Circle: I live the vibrance of the color and grass. see how the vibrant grass looks on the left hand dirt.
ORANGE Circle: Look carefully, the textured edge of that wall has been cut off.
Thanks for the help =) It's actually been adjusted again, and the issues you brought up are being addressed.
Thanks!
I personally like the left hand side better, but I likethe vibrant grass on the right. The only thing that threw me off on the right was the dirt. It seems too dark and contrasting with the lighter grass. Mabye try to mix and match features from each one untill you get something that you like.
I like the left.
What software did you use?
I'm actually hiring someone, so I can't really say what program's being used XD