is there a way to directly address actors or character classes using script?
I have some ideas for stats, skills, and classes, but I want to address specific character names or classes (like a wizard or fighter) without effecting the other classes.
Can't you do that in the data base? Or is that not what your talking about.
if i create a new character class like Blue Mage and I want to have special effects targeting them, what do I have to do?
Here's a fake code for example.
if blue mage (gets hit by [current monster].[current monster attack])
then [dice % verses 5%
(if dice <6%
then [add [current monster].[current monster attack] to blue mage.[skill list])
else
[null]
Basically I'm wondering how player character classes or player character names are directly addressed in the Script.
if $game_party.actors[id].class == "blue mage" then
// code
end
or something like that, that's just pseudocode I pulled out of my ass real quick.
Short answer, yes, you can, there's the $game_actors and $game_party classes you can access to fetch actor information.
also blue magic has been done (http://forum.chaos-project.com/index.php?topic=105.0)