I was thinking about having a function for my game, so that, when the player has successfully completed a game, new options are unlocked for consecutive plays.
That is, I want a script that will adjust the menu if say, switch A is activated (game completion) and then, if it is, the new part of the menu pops up. This can be used to have alternate storylines, or even, with some tweaking, a New Game + function that would let you keep all your items, weapons, etc from a completed save game and use them in a new game (with enemies suitably altered to be stronger and more deadly ^___^)
If anyone has a clue to how this is done, speak now, or speak in a little bit, or forever hold your peace until you speak!
(and a smiley for good measure)
;8
Umm, maybe this: http://www.rpgmakervx.net/index.php?showtopic=4423
Modern, You're some kind of wonderful....
Yeah yeah yeah yeah...
EDIT: But that wont work... This is just a continuance of a save state... What I need is something that would put a new option on the title menu to make a new game plus using completed games... Well, not actually, kinda like a bonus mode, is what I mean...
Its all the same places, but different events (starting location is also different I suppose...