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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: fhyeg on March 07, 2010, 12:48:49 PM

Title: More than 4 actors in a party
Post by: fhyeg on March 07, 2010, 12:48:49 PM
First of all this isn't really a request but more like a question (although i would like to have the script if it's not possible otherwise, which is probably the case) and i didn't see anywhere else to post this :)

Now here is the question, is there a way to have more than 4 party members? I doubt you can do this without scripts, and i don't mean more parties, i saw scripts like that, but i mean like in Phantasy Star 4 where you have 5 party members at most in battles. That would be really cool for my next game :) Thank you alot

Also now that i mentioned it, is there a way to make party members have combination skills like in Phantasy Star 4? Where if somebody uses an ice skill and another actor uses a wind skill, they both use the skills at once and they use a combined skill called blizzard.

Thanks in advance
Title: Re: More than 4 actors in a party
Post by: ltearth on March 08, 2010, 04:05:29 AM
Quote from: fhyeg on March 07, 2010, 12:48:49 PM

Also now that i mentioned it, is there a way to make party members have combination skills like in Phantasy Star 4? Where if somebody uses an ice skill and another actor uses a wind skill, they both use the skills at once and they use a combined skill called blizzard.


I think I would also enjoy a script like this. very interesting, maybe make the script to call another skill, like if ice was used then wind was used have the script call skill #23 for blizzard or something of that manner.
Title: Re: More than 4 actors in a party
Post by: fhyeg on March 08, 2010, 12:42:38 PM
i tried a system like it using events and call common event where the skill only does is calls and event and waits till the other skill is called to use it combined but it's not good :(
Title: Re: More than 4 actors in a party
Post by: ltearth on March 17, 2010, 12:30:57 AM
Quote from: fhyeg on March 08, 2010, 12:42:38 PM
i tried a system like it using events and call common event where the skill only does is calls and event and waits till the other skill is called to use it combined but it's not good :(

Yeah, the processs should be like this.

1. Party member 1 selected ice.
2. Party member 2 uses fire.
3. The game picks up that skill #1 and #2 was used.
4. Thus cancels the use of skill #1 and #2.
5. Then casts skill #3, hard rain.
6. then the other members use their selected moves.

does that sound right?