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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Claire the Fruitcake on March 06, 2010, 01:14:36 PM

Title: Help with Zeriab's Caterpillar script.
Post by: Claire the Fruitcake on March 06, 2010, 01:14:36 PM
Yes, it's me again.


I'm having a bit of trouble with Zeriab's script. It doesn't seem to run as soon as the game starts, which is a bit of a problem, since I have no idea how to make it do so. Anyone?

( I've tried the whole 'turn switch 23' on, but I'm probably doing it wrong orz )
Title: Re: Help with Zeriab's Caterpillar script.
Post by: modern algebra on March 06, 2010, 03:01:34 PM
Have you set up the events correctly?
Title: Re: Help with Zeriab's Caterpillar script.
Post by: Claire the Fruitcake on March 06, 2010, 03:14:25 PM
That's exactly what's wrong - I don't know how to do it.
Title: Re: Help with Zeriab's Caterpillar script.
Post by: modern algebra on March 06, 2010, 03:23:07 PM
Um, make events for each party member, and name the events \cat_actor[id]


So, if you want Actor 2 to show up if in your party, put \cat_actor[2] as that event's name.
Title: Re: Help with Zeriab's Caterpillar script.
Post by: Claire the Fruitcake on March 06, 2010, 09:51:37 PM
I.... think I understand. xD