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Presented in Palatino Linotype by:
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I've been here too long...this is all I have left.
All that I can do.
Please, don't make the same mistake that I did, we did...we all did...
Don't stay. Run.
You can still be saved...
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[spoiler=Explanation]
Our story is of the utmost importance to us for this game, so we're going to be taking a rather unorthodox approach to revealing it to the lot of you. We're not just going to tell you what's going on, we're going to let you figure that out for yourselves.
How? Well now we have quite the solution in store for you. Each press release we will be releasing an Episodic Interactive Teaser. Inside it there will be several subtle clues as to the direction and plot of our game, what clues mean what, and what is just utterly useless information is for you to decipher. They'll likely be short, but rest assured they each contain several bits of information for you.
The Episodic trailers and the video trailers will both tie together to explain the story, and as more clues fall into place, you might perhaps get a vision of our direction. So be sure to play the Episodic every Press Release, and keep an eye on the speculation, you might figure out a thing or two.
That being said, feel free to use this thread for speculation.
[/spoiler]
Memento Mori: Episode 1 (http://www.asylumcomic.com/Teaser_Archive/Ep1.html)
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Memento Mori : 1st Official Trailer
[yt]http://www.youtube.com/watch?v=7oCupUIKNBg[/yt]
;8
first
It looks very cool guys and gals and Irock. Great job so far!
Awesome job on the maps in the trailer, Irock.
Thanks. :police:
I guess HA is going to win by default at this rate :V
Quote from: HaloOfTheSun on January 24, 2010, 12:34:18 AM
I guess HA is going to win by default at this rate :V
We don't want that :(
Yeah, those losers better try to win.
Nice flash episodes.
thanks, keep your eyes open and you might piece together the info before we release the game.
Your game utterly sucks. I can't make heads or tails of wtf is going on. :mad:
Though that just might be because I'm on a shitty lab computer. <.<
All the dark in the vid is there for a good reason, I'm sure, but it make me wonder if I'm missing something or if there's nothing to see. I also wonder if the graphics were to give me my clues or if the latin was. If it was the latin, it seems like a pretty traditional setup... not unenjoyable as a finished product, just traditional.
The video was intentionally made darker to make the text readable, the actual game is more around the lighting of the flash episodic.
If you're not seeing much of the information, then perhaps you should wait a bit, the press releases are like a puzzle and if you're not seeing where things are going yet, you likely will in the future.
We revealed more than it looks like we did on the surface.
Your affectionate uncle, Screwtape. Interesting. Maybe I'm reading too far into it, but that was about the only concrete thing I saw from the episode.
Either way, looks like it'll be a cool game in the end.
Quote from: Sirius on January 25, 2010, 05:14:25 AM
Your affectionate uncle, Screwtape. Interesting. Maybe I'm reading too far into it, but that was about the only concrete thing I saw from the episode.
Either way, looks like it'll be a cool game in the end.
maybe
Looks pretty cool. I like the trailer. I also like that you use a Kamelot song as the title :)
All good, but the char movment ;s I don't know if it is just me, or he walks to right direction when i am pressing the Up arrow...Same with the events...He can check the door while he is facing oposite direction...
The flash game isn't for demonstrating gameplay.
Quote from: DarkGamer on January 27, 2010, 06:47:21 PM
All good, but the char movment ;s I don't know if it is just me, or he walks to right direction when i am pressing the Up arrow...Same with the events...He can check the door while he is facing oposite direction...
When you hold up and right at the same time he turns right. that is intended. I had to program for the diagonals as far as movement is concerned, so Up-Right he faces right, Up-Left he faces up, Down-Left he faces left, Down-Right he faces down.
Also he just has to be in range to examine something, it was easier than programing both proximity -and- facing.
I had to program it from scratch, and for 10 hours it's pretty damn good.
Also like Irock said, it's just a story teaser, not our actual game, please read the thread before you comment.
I know I've heard this name like twice already for two different projects. One was actually good.
Quote from: Falcon on January 27, 2010, 11:45:58 PM
I know I've heard this name like twice already for two different projects. One was actually good.
it's a common latin phrase, I wouldn't be surprised if it was used before.
I found this (http://pc.ign.com/objects/943/943948.html) in regards to your game.
You guys aren't doing a bootleg demake (http://forums.tigsource.com/index.php?topic=2376.0), are you? It looks and sounds really similar.
No.
Yeah they have the same name but our game isn't that one.
Hmm, looks interesting. I like the idea of episodic flash games for hints at the game.
Sorry to burst your bubble, but this project screeched to a halt because of inactive members.
I suddenly remembered umineko for some reason.
Nice trailer though!
p.s. what's the name of the sound track? ;8
Quote from: Nessiah on February 21, 2010, 10:59:34 PM
I suddenly remembered umineko for some reason.
Nice trailer though!
p.s. what's the name of the sound track? ;8
custom, made by dr_sword and parker.
we weren't cutting corners.
Whoa, very nice you guys :D
I almost considered ripping it out! hehe *hides*
so guys, if you don't release the game will you at least release the starscreamers stuff for our listening pleasure (up to sword of course)
you can go into our forums and listen to it, it's not like they're private anymore.
WELL LAST I CHECKED THEY WERE :mad:
You must have checked a while ago then.