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RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: Dark Gaia on January 13, 2010, 12:31:15 PM

Title: Simple Battle HUD
Post by: Dark Gaia on January 13, 2010, 12:31:15 PM
Easy Battle HUD
An RPG Maker VX script written by Dark Gaia


Introduction
Sick of seeing the same old boring battle status window in your game? Want something a bit different to the same old list with just your party's names and HP bars? That looks a bit dry, doesn't it?
This simple plug and play script will change that for you, by swapping over your battle status window for a nice looking HUD complete with facesets!
Plus, there's no need to make your own HUD image!

The reason I made this script is simple; I wanted to use EvenAngel's HUD script in my game but lacked the graphical skills to make a HUD image for it, so I decided to make my own HUD script which uses the normal battle window instead of a custom image.

Features
This script has a few notable features:

? Simple to use for newbies. Just paste it in and you're done!
? Includes customisable fonts, which are very easy to set up.
? Compatible with most popular battle systems, including the default battle system and the Tankentai SBS.
? Designed to be compatible with most other battle add ons.
? Displays status condition icons, unlike other HUDs.

Screenshot
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F930%2Fbattlehud.png&hash=1fcc8f6bca60d52de93968f8fb37039ca2d7d3c3)

Instructions
Simply paste the script under Materials and above Main. Place it under any custom battle systems you have installed.
Then, just set up the font and font size in the first section of the script (if you use custom fonts) and you're done!

Credit me if this is used. Free for use in commercial projects!

Compatibility
This script is designed to work with most popular battle systems and battle addons. The scripts however it won't work with are listed:

? Tankentai ATB (Only turn based variety is supported)
? Overdrive/Limit Break systems (unless the gauge is turned off in battle)
? Scripts which alter the Battle Status window itself.
? EvenAngel's Battle HUD script.

Script

#----------------------------------------------------------------------------
# Easy Battle HUD v1.3 (for RPG Maker VX *only*)
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Scripted by Dark Gaia (www.darkgaia@live.com.au)
# Based in part upon EvenAngel's Battle HUD
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Insert this script under Materials and above Main. This script is compatible
# with any other script that doesn't modify the Battle Status window.
# **Not to be used with Tankentai ABS battle system**
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Credit if used. Free for use in commercial projects.
#----------------------------------------------------------------------------

  #--------------------------------------------------------------------------
  # ? Set Up Battle HUD
  #--------------------------------------------------------------------------
# You can customise aspects of your battle HUD here.

FONT_SIZE = 20 # Size of the font in the battle window.
STATUS_FONT = ["Verdana"] #Name of the font used in the battle window.

# End of customisation section.

class Window_BattleStatus
  #--------------------------------------------------------------------------
  # ? Initialize
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 416, 128)
    @column_max = 4
    refresh
    self.active = false
    self.opacity = 255
   
   def update_cursor             
    self.cursor_rect.empty
  end

  end
  #--------------------------------------------------------------------------
  # ? Window_BattleStatus
  #--------------------------------------------------------------------------
  def draw_item(index)
    x = index * 96
    rect = Rect.new(x, 0, 96, 96)
    self.contents.clear_rect(rect)
    self.contents.font.color = normal_color
    actor = $game_party.members[index]
   
    draw_actor_face(actor, x + 1, -9, 74)
    draw_actor_state(actor, x + 72, WLH * 3)
    self.contents.font.color = hp_color(actor)
    self.contents.font.name = STATUS_FONT
    self.contents.font.size = FONT_SIZE
    draw_actor_hp(actor, x + 2, WLH * 2, 80)
    draw_actor_mp(actor, x + 2, WLH * 3, 70)
   
  end
end
[/size]
Title: Re: Simple Battle HUD
Post by: Drakusatheon on January 13, 2010, 06:15:45 PM
I like it. Reminds me of a HUD from the Tales series. I'll have to try it out!  :D
Title: Re: Simple Battle HUD
Post by: modern algebra on January 13, 2010, 07:07:30 PM
Looks very pretty. Nice job Dark Gaia
Title: Re: Simple Battle HUD
Post by: Dark Gaia on January 14, 2010, 04:19:56 AM
Thanks!

I may do more to it though; I'd like to add a feature eventually that allows users to use custom char images instead of facesets and some compatibility for Tankentai ABS is on the cards too.
Title: Re: Simple Battle HUD
Post by: hikick10 on June 27, 2010, 10:05:12 PM
What is the Things icon in the battle menu for?
Title: Re: Simple Battle HUD
Post by: Mara on July 06, 2010, 06:27:47 AM
I do not understand how to change its colur?

And on ur screenshot u have small pics, at the attack options and so. how do you do this?? ;D Like ur hud


Ps nice script
Title: Re: Simple Battle HUD
Post by: hikomarukun on August 28, 2010, 04:17:46 PM
I know it's been almost 2 months since there's been a post, so this is cutting it close to necroing... So I'm sorry, but about the icons next to the attack, skill, block, and item commands - how did you put icons next to them? Is this a separate script I assume?
Title: Re: Simple Battle HUD
Post by: Czeliosss on October 09, 2010, 08:27:47 PM
I want Battle Hud with icons.
That on te screen.
Title: Re: Simple Battle HUD
Post by: hiromu656 on November 21, 2010, 06:12:47 AM
With the HUD, whenever I select Item, I cannot see any symbolization of which party member I use it on. I can hear that there is a cursor moving to the other characters but I can't see it.